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魔戒中土大戰(zhàn)2-提高士兵等級(jí)

作者:佚名   來源:本站   時(shí)間:2023-08-24  點(diǎn)擊:

電腦大家應(yīng)該不怎么陌生吧!現(xiàn)在電腦已經(jīng)普及到大多數(shù)人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業(yè)的人對(duì)電腦的用處不同。但是對(duì)于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。

怎樣通過修改提高士兵等級(jí)(這個(gè)方法原版有效,資料片應(yīng)該也是可以的,但是要注意把資料片里的兵種也加進(jìn)去才行,下面的代碼是只能升到10級(jí)的,如果想升到更高級(jí)的話請(qǐng)自己添加)

1.修改experiencelevels.ini文件。打開experiencelevels.ini,找到每個(gè)兵種的等級(jí)代碼。下面具體說說怎么操作。首先查找第一個(gè)兵種類型的等級(jí)代碼:ExperienceLevel EvilWeakLevel5(打開experiencelevels.ini后用查找功能)開頭的這一段,然后把下面的代碼復(fù)制進(jìn)去:
ExperienceLevel        EvilWeakLevel6
        TargetNames                                                =        EVIL_WEAK        ; defined at top of file
        RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_6
        ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_6
        InformUpdateModule                                        =        Yes
        AttributeModifiers                                        =        GeneralBonusRank6
        ExperienceAwardOwnGuysDie                                =         0
        ShowLevelUpTint                                                =        Yes        
        Rank                                                        =        6
        LevelUpFx                                                =        FX:GenericLevelUp4FX
        LevelUpTintColor                                        =        R:255 G:255        B:255
        LevelUpTintPreColorTime                                        =        500        
        LevelUpTintPostColorTime                                =        3000
        LevelUpTintSustainColorTime                                =        500        
        EmotionType                                                =        CHEER
        SelectionDecal
                Texture                                                =        decal_I_level4
                Texture2                                        =        decal_evil_CO
                Style                                                =        SHADOW_MERGE_DECAL
                OpacityMin                                        =        80%
                OpacityMax                                        =        100%
                MinRadius                                        =        HORDE_DECAL_MIN_RADIUS
                MaxRadius                                        =        200        
                MaxSelectedUnits                                =        40
        End        
END

ExperienceLevel        EvilWeakLevel7
        TargetNames                                                =        EVIL_WEAK        ; defined at top of file
        RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_7
        ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_7
        InformUpdateModule                                        =        Yes
        AttributeModifiers                                        =        GeneralBonusRank7
        ExperienceAwardOwnGuysDie                                =         0
        ShowLevelUpTint                                                =        Yes        
        Rank                                                        =        7
        LevelUpFx                                                =        FX:GenericLevelUp4FX
        LevelUpTintColor                                        =        R:255 G:255        B:255
        LevelUpTintPreColorTime                                        =        500        
        LevelUpTintPostColorTime                                =        3000
        LevelUpTintSustainColorTime                                =        500        
        EmotionType                                                =        CHEER
        SelectionDecal
                Texture                                                =        decal_I_level4
                Texture2                                        =        decal_evil_CO
                Style                                                =        SHADOW_MERGE_DECAL
                OpacityMin                                        =        80%
                OpacityMax                                        =        100%
                MinRadius                                        =        HORDE_DECAL_MIN_RADIUS
                MaxRadius                                        =        200        
                MaxSelectedUnits                                =        40
        End        
END

ExperienceLevel        EvilWeakLevel8
        TargetNames                                                =        EVIL_WEAK        ; defined at top of file
        RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_8
        ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_8
        InformUpdateModule                                        =        Yes
        AttributeModifiers                                        =        GeneralBonusRank8
        ExperienceAwardOwnGuysDie                                =         0
        ShowLevelUpTint                                                =        Yes        
        Rank                                                        =        8
        LevelUpFx                                                =        FX:GenericLevelUp4FX
        LevelUpTintColor                                        =        R:255 G:255        B:255
        LevelUpTintPreColorTime                                        =        500        
        LevelUpTintPostColorTime                                =        3000
        LevelUpTintSustainColorTime                                =        500        
        EmotionType                                                =        CHEER
        SelectionDecal
                Texture                                                =        decal_I_level4
                Texture2                                        =        decal_evil_CO
                Style                                                =        SHADOW_MERGE_DECAL
                OpacityMin                                        =        80%
                OpacityMax                                        =        100%
                MinRadius                                        =        HORDE_DECAL_MIN_RADIUS
                MaxRadius                                        =        200        
                MaxSelectedUnits                                =        40
        End        
END

ExperienceLevel        EvilWeakLevel9
        TargetNames                                                =        EVIL_WEAK        ; defined at top of file
        RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_9
        ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_9
        InformUpdateModule                                        =        Yes
        AttributeModifiers                                        =        GeneralBonusRank9
        ExperienceAwardOwnGuysDie                                =         0
        ShowLevelUpTint                                                =        Yes        
        Rank                                                        =        9
        LevelUpFx                                                =        FX:GenericLevelUp4FX
        LevelUpTintColor                                        =        R:255 G:255        B:255
        LevelUpTintPreColorTime                                        =        500        
        LevelUpTintPostColorTime                                =        3000
        LevelUpTintSustainColorTime                                =        500        
        EmotionType                                                =        CHEER
        SelectionDecal
                Texture                                                =        decal_I_level4
                Texture2                                        =        decal_evil_CO
                Style                                                =        SHADOW_MERGE_DECAL
                OpacityMin                                        =        80%
                OpacityMax                                        =        100%
                MinRadius                                        =        HORDE_DECAL_MIN_RADIUS
                MaxRadius                                        =        200        
                MaxSelectedUnits                                =        40
        End        
END

ExperienceLevel        EvilWeakLevel10
        TargetNames                                                =        EVIL_WEAK        ; defined at top of file
        RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_10
        ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_10
        InformUpdateModule                                        =        Yes
        AttributeModifiers                                        =        GeneralBonusRank10
        ExperienceAwardOwnGuysDie                                =         0
        ShowLevelUpTint                                                =        Yes        
        Rank                                                        =        10
        LevelUpFx                                                =        FX:GenericLevelUp4FX
        LevelUpTintColor                                        =        R:255 G:255        B:255
        LevelUpTintPreColorTime                                        =        500        
        LevelUpTintPostColorTime                                =        3000
        LevelUpTintSustainColorTime                                =        500        
        EmotionType                                                =        CHEER
        SelectionDecal
                Texture                                                =        decal_I_level4
                Texture2                                        =        decal_evil_CO
                Style                                                =        SHADOW_MERGE_DECAL
                OpacityMin                                        =        80%
                OpacityMax                                        =        100%
                MinRadius                                        =        HORDE_DECAL_MIN_RADIUS
                MaxRadius                                        =        200        
                MaxSelectedUnits                                =        40
        End        
END

其它的還有很多類似的兵種類型,請(qǐng)自己添加相應(yīng)代碼.(其實(shí)就是改一下后面的數(shù)字就可以了)


2.修改gamedata.ini文件。打開gamedata.ini文件,把下面的這一段代碼放在最前面或最后面都可以。

//----------------------------------Level 6-10---------------------------------------
#define EXPERIENCE_REQUIRED_GENERAL_6                500
#define EXPERIENCE_REQUIRED_GENERAL_7                700
#define EXPERIENCE_REQUIRED_GENERAL_8                900
#define EXPERIENCE_REQUIRED_GENERAL_9                1000
#define EXPERIENCE_REQUIRED_GENERAL_10                1200

#define EXPERIENCE_AWARD_GENERAL_6                        10
#define EXPERIENCE_AWARD_GENERAL_7                        11
#define EXPERIENCE_AWARD_GENERAL_8                        12
#define EXPERIENCE_AWARD_GENERAL_9                        13
#define EXPERIENCE_AWARD_GENERAL_10                        14

#define GENERAL_DAMAGE_ADD_LVL6                                10
#define GENERAL_DAMAGE_ADD_LVL7                                20
#define GENERAL_DAMAGE_ADD_LVL8                                30
#define GENERAL_DAMAGE_ADD_LVL9                                40
#define GENERAL_DAMAGE_ADD_LVL10                        50

#define GENERAL_HP_ADD_LVL6                             120
#define GENERAL_HP_ADD_LVL7                             240
#define GENERAL_HP_ADD_LVL9                             480
#define GENERAL_HP_ADD_LVL10                            960

//---------------------------------------------------------------------

3.修改attributemodifier.ini文件。打開attributemodifier.ini文件,在最后加入下面的代碼:
//---------------------------------Level 6-10-----------------------------------------
ModifierList GeneralBonusRank6
        Category = LEVEL
        Modifier = HEALTH GENERAL_HP_ADD_LVL6
        Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL6
        Modifier = RESIST_KNOCKBACK 7%
        Modifier = ARMOR 7%
        Modifier = RECHARGE_TIME 80%
        Duration = 0
End

ModifierList GeneralBonusRank7
        Category = LEVEL
        Modifier = HEALTH GENERAL_HP_ADD_LVL7
        Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL7
        Modifier = RESIST_KNOCKBACK 14%
        Modifier = ARMOR 14%
        Modifier = RECHARGE_TIME 60%
        Duration = 0
End

ModifierList GeneralBonusRank8
        Category = LEVEL
        Modifier = HEALTH GENERAL_HP_ADD_LVL8
        Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL8
        Modifier = RESIST_KNOCKBACK 21%
        Modifier = ARMOR 21%
        Modifier = RECHARGE_TIME 40%
        Duration = 0
End

ModifierList GeneralBonusRank9
        Category = LEVEL
        Modifier = HEALTH GENERAL_HP_ADD_LVL9
        Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL9
        Modifier = RESIST_KNOCKBACK 28%
        Modifier = ARMOR 28%
        Modifier = RECHARGE_TIME 20%
        Duration = 0
End

ModifierList GeneralBonusRank10
        Category = LEVEL
        Modifier = HEALTH GENERAL_HP_ADD_LVL10
        Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL10
        Modifier = RESIST_KNOCKBACK 35%
        Modifier = ARMOR 35%
        Modifier = RECHARGE_TIME 10%
        Duration = 0
End


這樣就可以了,注意第一步一定要把所有兵種類型的代碼一一添加上,不然會(huì)發(fā)現(xiàn)有些兵種可以升級(jí),有些不會(huì)變,切記!

另外聲明一點(diǎn):方法是以前某些大大的,我只是把它整理出來了,因?yàn)橐姾芏嘈率峙笥讯疾欢酶?也沒人寫教程,所以把自己整理的一些東西貼出來給大家看看,希望大家喜歡~
 

 


玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時(shí)間投入到工作當(dāng)中,因?yàn)檫@樣的話大家很有可能上癮,這樣不利于大家的工作或者是學(xué)習(xí)。

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