魔戒中土大戰(zhàn)2-提高士兵等級(jí)
作者:佚名 來源:本站 時(shí)間:2023-08-24 點(diǎn)擊:次
怎樣通過修改提高士兵等級(jí)(這個(gè)方法原版有效,資料片應(yīng)該也是可以的,但是要注意把資料片里的兵種也加進(jìn)去才行,下面的代碼是只能升到10級(jí)的,如果想升到更高級(jí)的話請(qǐng)自己添加)
1.修改experiencelevels.ini文件。打開experiencelevels.ini,找到每個(gè)兵種的等級(jí)代碼。下面具體說說怎么操作。首先查找第一個(gè)兵種類型的等級(jí)代碼:ExperienceLevel EvilWeakLevel5(打開experiencelevels.ini后用查找功能)開頭的這一段,然后把下面的代碼復(fù)制進(jìn)去:
ExperienceLevel EvilWeakLevel6
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_6
ExperienceAward = EXPERIENCE_AWARD_GENERAL_6
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank6
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 6
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel7
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_7
ExperienceAward = EXPERIENCE_AWARD_GENERAL_7
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank7
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 7
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel8
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_8
ExperienceAward = EXPERIENCE_AWARD_GENERAL_8
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank8
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 8
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel9
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_9
ExperienceAward = EXPERIENCE_AWARD_GENERAL_9
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank9
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 9
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel10
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_10
ExperienceAward = EXPERIENCE_AWARD_GENERAL_10
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank10
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 10
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
其它的還有很多類似的兵種類型,請(qǐng)自己添加相應(yīng)代碼.(其實(shí)就是改一下后面的數(shù)字就可以了)
2.修改gamedata.ini文件。打開gamedata.ini文件,把下面的這一段代碼放在最前面或最后面都可以。
//----------------------------------Level 6-10---------------------------------------
#define EXPERIENCE_REQUIRED_GENERAL_6 500
#define EXPERIENCE_REQUIRED_GENERAL_7 700
#define EXPERIENCE_REQUIRED_GENERAL_8 900
#define EXPERIENCE_REQUIRED_GENERAL_9 1000
#define EXPERIENCE_REQUIRED_GENERAL_10 1200
#define EXPERIENCE_AWARD_GENERAL_6 10
#define EXPERIENCE_AWARD_GENERAL_7 11
#define EXPERIENCE_AWARD_GENERAL_8 12
#define EXPERIENCE_AWARD_GENERAL_9 13
#define EXPERIENCE_AWARD_GENERAL_10 14
#define GENERAL_DAMAGE_ADD_LVL6 10
#define GENERAL_DAMAGE_ADD_LVL7 20
#define GENERAL_DAMAGE_ADD_LVL8 30
#define GENERAL_DAMAGE_ADD_LVL9 40
#define GENERAL_DAMAGE_ADD_LVL10 50
#define GENERAL_HP_ADD_LVL6 120
#define GENERAL_HP_ADD_LVL7 240
#define GENERAL_HP_ADD_LVL9 480
#define GENERAL_HP_ADD_LVL10 960
//---------------------------------------------------------------------
3.修改attributemodifier.ini文件。打開attributemodifier.ini文件,在最后加入下面的代碼:
//---------------------------------Level 6-10-----------------------------------------
ModifierList GeneralBonusRank6
Category = LEVEL
Modifier = HEALTH GENERAL_HP_ADD_LVL6
Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL6
Modifier = RESIST_KNOCKBACK 7%
Modifier = ARMOR 7%
Modifier = RECHARGE_TIME 80%
Duration = 0
End
ModifierList GeneralBonusRank7
Category = LEVEL
Modifier = HEALTH GENERAL_HP_ADD_LVL7
Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL7
Modifier = RESIST_KNOCKBACK 14%
Modifier = ARMOR 14%
Modifier = RECHARGE_TIME 60%
Duration = 0
End
ModifierList GeneralBonusRank8
Category = LEVEL
Modifier = HEALTH GENERAL_HP_ADD_LVL8
Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL8
Modifier = RESIST_KNOCKBACK 21%
Modifier = ARMOR 21%
Modifier = RECHARGE_TIME 40%
Duration = 0
End
ModifierList GeneralBonusRank9
Category = LEVEL
Modifier = HEALTH GENERAL_HP_ADD_LVL9
Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL9
Modifier = RESIST_KNOCKBACK 28%
Modifier = ARMOR 28%
Modifier = RECHARGE_TIME 20%
Duration = 0
End
ModifierList GeneralBonusRank10
Category = LEVEL
Modifier = HEALTH GENERAL_HP_ADD_LVL10
Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL10
Modifier = RESIST_KNOCKBACK 35%
Modifier = ARMOR 35%
Modifier = RECHARGE_TIME 10%
Duration = 0
End
這樣就可以了,注意第一步一定要把所有兵種類型的代碼一一添加上,不然會(huì)發(fā)現(xiàn)有些兵種可以升級(jí),有些不會(huì)變,切記!
另外聲明一點(diǎn):方法是以前某些大大的,我只是把它整理出來了,因?yàn)橐姾芏嘈率峙笥讯疾欢酶?也沒人寫教程,所以把自己整理的一些東西貼出來給大家看看,希望大家喜歡~
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