魔戒中土大戰(zhàn)-經(jīng)驗(yàn)修改
作者:佚名 來(lái)源:本站 時(shí)間:2023-08-25 點(diǎn)擊:次
電腦大家應(yīng)該不怎么陌生吧!現(xiàn)在電腦已經(jīng)普及到大多數(shù)人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業(yè)的人對(duì)電腦的用處不同。但是對(duì)于很多的年輕人來(lái)說(shuō)電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過(guò)吧!它可以使人上癮。
;------------------------ROHAN------------------------洛漢國(guó)
;------------------------UNITS------------------------
;------------------------PEASANTS-------------農(nóng)民
#define ROHAN_PEASANT_BUILDCOST 100創(chuàng)造所花的錢
#define ROHAN_PEASANT_BUILDTIME 40所花的時(shí)間
#define ROHAN_PEASANT_HEALTH 40 血
#define ROHAN_PEASANT_HEALTH_DAMAGED 40 血
#define ROHAN_PEASANT_HEALTH_RECOVERY_TIME 10000
#define ROHAN_PEASANT_VISION_RANGE 100
#define ROHAN_FIGHTER_SWORD_DAMAGE 5攻擊力
#define ROHAN_FIGHTER_SWORD_DAMAGE_FORGED_UPGRADE 60升級(jí)以后的攻擊力
#define ROHAN_PEASANT_DRAFT_ARMOR_BONUS 40
#define ROHAN_PEASANT_DRAFT_WEAPON_BONUS 5
#define ROHAN_PEASANT_PREATTACKDELAY 400
#define ROHAN_PEASANT_DELAYBETWEENSHOTS 1000
#define ROHAN_PEASANT_FIRINGDURATION 1000 2個(gè)1000是攻擊速度(間隔)
#define ROHAN_PEASANT_BOUNTY_VALUE 5
;------------------------ROHIRRIM-------------騎兵
#define ROHAN_ROHIRRIM_BUILDCOST 600
#define ROHAN_ROHIRRIM_BUILDTIME 40
#define ROHAN_ROHIRRIM_HEALTH 200
#define ROHAN_ROHIRRIM_HEALTH_DAMAGED 200
#define ROHAN_ROHIRRIM_HEALTH_RECOVERY_TIME 10000
#define ROHAN_ROHIRRIM_VISION_RANGE 150
#define ROHAN_ROHIRRIM_HORDE_VISION_RANGE 370
#define ROHAN_ROHIRRIM_SWORD_DAMAGE 40
#define ROHAN_ROHIRRIM_SWORD_DAMAGE_FORGED_UPGRADE 90
#define ROHAN_ROHIRRIM_PREATTACKDELAY 500 ;750
#define ROHAN_ROHIRRIM_DELAYBETWEENSHOTS 1000 ;750
#define ROHAN_ROHIRRIM_FIRINGDURATION 1000 ;750
#define ROHAN_ROHIRRIM_BOUNTY_VALUE 10
;------------------------ROHIRRIM ARCHER-------------弓騎
#define ROHAN_ROHIRRIM_ARCHER_BUILDCOST 1000
#define ROHAN_ROHIRRIM_ARCHER_BUILDTIME 40
#define ROHAN_ROHIRRIM_ARCHER_HEALTH 140
#define ROHAN_ROHIRRIM_ARCHER_HEALTH_DAMAGED 140
#define ROHAN_HORSEBOW_RANGE 350
#define ROHAN_ROHIRRIM_BOW_DAMAGE 20 ;10
#define ROHAN_ROHIRRIM_BOW_FIRE_DAMAGE 15 ;20
#define ROHAN_ROHIRRIM_ARCHER_HORDE_VISION_RANGE 370
#define ROHAN_ROHIRRIM_ARCHER_VISION_RANGE 380
;------------------------YEOMAN-------------弓箭手
#define ROHAN_YEOMAN_BUILDCOST 300 ;200
#define ROHAN_YEOMAN_BUILDTIME 30 ;15
#define ROHAN_YEOMAN_HEALTH 80
#define ROHAN_YEOMAN_HEALTH_DAMAGED 80
#define ROHAN_YEOMAN_HEALTH_RECOVERY_TIME 10000
#define ROHAN_YEOMAN_VISION_RANGE 380
#define ROHAN_YEOMAN_HORDE_VISION_RANGE 370
#define ROHAN_YEOMAN_PREATTACKDELAY 1000
#define ROHAN_YEOMAN_BOW_RELOADTIME_MIN 1500
#define ROHAN_YEOMAN_BOW_RELOADTIME_MAX 2000
#define ROHAN_YEOMAN_RANGE 350
;Yeoman damage is doubled because they miss 50%.
#define ROHAN_YEOMAN_DAMAGE 10
#define ROHAN_YEOMAN_MELEE_DAMAGE 5
#define ROHAN_YEOMAN_FIRE_UPGRADE_DAMAGE 10
#define ROHAN_YEOMAN_FIRE_UPGRADE_DAMAGE_FIRE 15 ;20
#define ROHAN_YEOMAN_BOUNTY_VALUE 5
;------------------------ELVENWARRIOR-------------洛漢游俠
#define ROHAN_ELVENWARRIOR_BUILDCOST 700
#define ROHAN_ELVENWARRIOR_BUILDTIME 40
#define ROHAN_ELVENWARRIOR_HEALTH 160
#define ROHAN_ELVENWARRIOR_HEALTH_DAMAGED 160
#define ROHAN_ELVENWARRIOR_HEALTH_RECOVERY_TIME 10000
#define ROHAN_ELVENWARRIOR_VISION_RANGE 430
#define ROHAN_ELVENWARRIOR_HORDE_VISION_RANGE 420
;Bow
#define ROHAN_ELVENWARRIOR_BOW_PREATTACKDELAY 900
#define ROHAN_ELVENWARRIOR_BOW_RELOADTIME_MIN 1250
#define ROHAN_ELVENWARRIOR_BOW_RELOADTIME_MAX 2000
;Sword
#define ROHAN_ELVENWARRIOR_SWORD_PREATTACKDELAY 700
#define ROHAN_ELVENWARRIOR_SWORD_DELAYBETWEENSHOTS 1500
#define ROHAN_ELVENWARRIOR_SWORD_FIRINGDURATION 800
#define ROHAN_ELVEN_RANGE 400
#define ROHAN_ELVEN_DAMAGE 30 ;40
#define ROHAN_ELVEN_FIRE_UPGRADE_DAMAGE 30 ;40
#define ROHAN_ELVEN_FIRE_UPGRADE_DAMAGE_FLAME 15 ;20
#define ROHAN_ELVEN_MELEE_DAMAGE 60 ;80
#define ROHAN_ELVENWARRIOR_BOUNTY_VALUE 10
;---------------ROHAN TECHNOLOGY AND UPGRADES--升級(jí)
#define ROHAN_TECH_BASIC_TRAINING_BUILDCOST 600旗幟
#define ROHAN_TECH_BASIC_TRAINING_BUILDTIME 30
#define ROHAN_TECH_FIRE_ARROWS_BUILDCOST 1200火箭
#define ROHAN_TECH_FIRE_ARROWS_BUILDTIME 30
#define ROHAN_TECH_FORGED_BLADES_BUILDCOST 800劍
#define ROHAN_TECH_FORGED_BLADES_BUILDTIME 30
#define ROHAN_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲
#define ROHAN_TECH_HEAVY_ARMOR_BUILDTIME 30
#define ROHAN_TECH_HORSE_SHIELD_BUILDCOST 1000盾牌
#define ROHAN_TECH_HORSE_SHIELD_BUILDTIME 30
;------------------------GONDOR----------------------------
;------------------------UNITS------------------------
;------------------------PEASANT-------------崗多
;------------------------SOLDIER-------------士兵
#define GONDOR_SOLDIER_BUILDCOST 100
#define GONDOR_SOLDIER_BUILDTIME 30 ;20
#define GONDOR_SOLDIER_HEALTH 100
#define GONDOR_SOLDIER_HEALTH_DAMAGED 100
#define GONDOR_SOLDIER_HEALTH_RECOVERY_TIME 10000
#define GONDOR_SOLDIER_VISION_RANGE 100
#define GONDOR_SOLDIER_HORDE_VISION_RANGE 100
#define GONDOR_SOLDIER_SHROUD_RANGE 400
#define GONDOR_SOLDIER_SWORD 10
#define GONDOR_SOLDIER_SWORD_UPGRADE 60
#define GONDOR_SOLDIER_SWORD_PREATTACKDELAY 500
#define GONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS 1000
#define GONDOR_SOLDIER_SWORD_FIRINGDURATION 1000
#define GONDOR_SOLDIER_BOUNTY_VALUE 5
;------------------------TOWERGUARD-------------塔兵
#define GONDOR_TOWERGUARD_BUILDCOST 400
#define GONDOR_TOWERGUARD_BUILDTIME 40 ;30
#define GONDOR_TOWERGUARD_HEALTH 160
#define GONDOR_TOWERGUARD_HEALTH_DAMAGED 160
#define GONDOR_TOWERGUARD_HEALTH_RECOVERY_TIME 10000
#define GONDOR_TOWERGUARD_VISION_RANGE 100
#define GONDOR_TOWERGUARD_HORDE_VISION_RANGE 100
#define GONDOR_TOWERGUARD_DAMAGE 40
#define GONDOR_TOWERGUARD_FORGEDBLADES_UPGRADE_DAMAGE 90
#define GONDOR_TOWERGUARD_PREATTACKDELAY 500
#define GONDOR_TOWERGUARD_DELAYBETWEENSHOTS 1000 ;1500
#define GONDOR_TOWERGUARD_FIRINGDURATION 1000 ;1500
#define GONDOR_TOWERGUARD_BOUNTY_VALUE 10
;------------------------ARCHER-------------弓箭手
#define GONDOR_ARCHER_BUILDCOST 300 ;200
#define GONDOR_ARCHER_BUILDTIME 30 ;20
#define GONDOR_ARCHER_HEALTH 80
#define GONDOR_ARCHER_HEALTH_DAMAGED 80
#define GONDOR_ARCHER_HEALTH_RECOVERY_TIME 10000
#define GONDOR_ARCHER_VISION_RANGE 360
#define GONDOR_ARCHER_HORDE_VISION_RANGE 370
#define GONDOR_ARCHER_RANGE 350
#define GONDOR_ARCHER_DAMAGE 10
#define GONDOR_ARCHER_FIRE_UPGRADE_DAMAGE 10
#define GONDOR_ARCHER_FIRE_UPGRADE_FLAME 15; 20
#define GONDOR_ARCHER_BOW_PREATTACKDELAY 1000
#define GONDOR_ARCHER_BOW_RELOADTIME_MIN 1500
#define GONDOR_ARCHER_BOW_RELOADTIME_MAX 2000
#define GONDOR_ARCHER_BOUNTY_VALUE 5
;------------------------RANGER-------------游俠
#define GONDOR_RANGER_BUILDCOST 500
#define GONDOR_RANGER_BUILDTIME 30
#define GONDOR_RANGER_HEALTH 120
#define GONDOR_RANGER_HEALTH_DAMAGED 120
#define GONDOR_RANGER_HEALTH_RECOVERY_TIME 10000
#define GONDOR_RANGER_VISION_RANGE 380
#define GONDOR_RANGER_HORDE_VISION_RANGE 370
#define GONDOR_RANGER_RANGE 350
#define GONDOR_RANGER_DAMAGE 20
#define GONDOR_RANGER_SWORD_DAMAGE 20
#define GONDOR_RANGER_SWORD_DAMAGE_UPGRADE 40
#define GONDOR_RANGER_FIRE_UPGRADE_DAMAGE 10
#define GONDOR_RANGER_FIRE_UPGRADE_DAMAGE_FLAME 15 ;20
#define GONDOR_RANGER_BOW_PREATTACKDELAY 1000
#define GONDOR_RANGER_BOW_RELOADTIME_MIN 1500
#define GONDOR_RANGER_BOW_RELOADTIME_MAX 2000
#define GONDOR_RANGER_BOUNTY_VALUE 10
;------------------------KNIGHT-------------騎兵
#define GONDOR_KNIGHT_BUILDCOST 800
#define GONDOR_KNIGHT_BUILDTIME 40
#define GONDOR_KNIGHT_HEALTH 240
#define GONDOR_KNIGHT_HEALTH_DAMAGED 240
#define GONDOR_KNIGHT_HEALTH_RECOVERY_TIME 10000
#define GONDOR_KNIGHT_VISION_RANGE 150
#define GONDOR_KNIGHT_HORDE_VISION_RANGE 150
#define GONDOR_KNIGHT_DAMAGE 40
#define GONDOR_KNIGHT_FORGEDBLADES_UPGRADE 90
#define GONDOR_KNIGHT_PREATTACKDELAY 500
#define GONDOR_KNIGHT_DELAYBETWEENSHOTS 1000
#define GONDOR_KNIGHT_FIRINGDURATION 1000
#define GONDOR_KNIGHT_BOUNTY_VALUE 10
;------------------------TREBUCHET-------------投石車
#define GONDOR_TREBUCHET_BUILDCOST 1200
#define GONDOR_TREBUCHET_BUILDTIME 40 ;30
#define WALL_TREB_REBUILD_TIME 5.0
#define GONDOR_TREBUCHET_HEALTH 400
#define GONDOR_TREBUCHET_HEALTH_DAMAGED 200
#define GONDOR_TREBUCHET_VISION_RANGE 520
#define GONDOR_TREBUCHET_LVL1_EXP_AWARD 10
#define GONDOR_TREBUCHET_RANGE 420 ;500
#define GONDOR_TREBUCHET_DAMAGE 300 ;400
#define GONDOR_TREBUCHET_FIRE_UPGRADE_DAMAGE 300 ;400
#define GONDOR_TREBUCHET_FIRE_UPGRADE_DAMAGE_FLAME 200 ;400
#define GONDOR_TREBUCHET_PREATTACKDELAY 1200
#define GONDOR_TREBUCHET_DELAYBETWEENSHOTS 8000 ;5866
#define GONDOR_TREBUCHET_FIRINGDURATION 5400
#define GONDOR_TREBUCHET_FLAME_RANGE 420 ;480
#define GONDOR_TREBUCHET_BOUNTY_VALUE 20
;---------------GONDOR TECHNOLOGY AND UPGRADES--升級(jí)
#define GONDOR_TECH_BASIC_TRAINING_BUILDCOST 600旗幟
#define GONDOR_TECH_BASIC_TRAINING_BUILDTIME 30
#define GONDOR_TECH_FIRE_ARROWS_BUILDCOST 1200火箭
#define GONDOR_TECH_FIRE_ARROWS_BUILDTIME 30
#define GONDOR_TECH_FORGED_BLADES_BUILDCOST 800劍
#define GONDOR_TECH_FORGED_BLADES_BUILDTIME 30
#define GONDOR_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲
#define GONDOR_TECH_HEAVY_ARMOR_BUILDTIME 30
#define GONDOR_TECH_KNIGHT_SHIELD_BUILDCOST 1000盾牌
#define GONDOR_TECH_KNIGHT_SHIELD_BUILDTIME 30
#define GONDOR_TECH_FIRE_STONES_BUILDCOST 800投石器火彈
#define GONDOR_TECH_FIRE_STONES_BUILDTIME 30
;------------------------ISENGARD---------------------
;------------------------UNITS------------------------
;------------------------URUKFIGHTER-------------獸人
#define ISENGARD_URUKFIGHTER_BUILDCOST 200
#define ISENGARD_URUKFIGHTER_BUILDTIME 30 ;20
#define ISENGARD_URUKFIGHTER_VISION_RANGE 100
#define ISENGARD_URUKFIGHTER_HORDE_VISION_RANGE 100
#define ISENGARD_URUKFIGHTER_HEALTH 80
#define ISENGARD_URUKFIGHTER_HEALTH_DAMAGED 80
#define ISENGARD_URUKFIGHTER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_URUKFIGHTER_PREATTACKDELAY 1300
#define ISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS 633
#define ISENGARD_URUKFIGHTER_FIRINGDURATION 1300
#define ISENGARD_URUKFIGHTER_DAMAGE 10
#define ISENGARD_URUKFIGHTER_DAMAGE_UPGRADE 60
#define ISENGARD_URUKFIGHTER_BOUNTY_VALUE 5
;------------------------URUKCROSSBOW-------------獸人弓箭手
#define ISENGARD_URUKCROSSBOW_BUILDCOST 400 ;300
#define ISENGARD_URUKCROSSBOW_BUILDTIME 30 ;20
#define ISENGARD_URUKCROSSBOW_VISION_RANGE 320
#define ISENGARD_URUKCROSSBOW_HORDE_VISION_RANGE 340
#define ISENGARD_URUKCROSSBOW_HEALTH 80
#define ISENGARD_URUKCROSSBOW_HEALTH_DAMAGED 80
#define ISENGARD_URUKCROSSBOW_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_URUKCROSSBOW_PREATTACKDELAY 500
#define ISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS 1000 ;3500
#define ISENGARD_URUKCROSSBOW_FIRINGDURATION 1000 ;3500
#define ISENGARD_URUKCROSSBOW_RANGE 320 ;200
;double damage because he misses 50% of the time
#define ISENGARD_URUKCROSSBOW_DAMAGE 10
#define ISENGARD_URUKCROSSBOW_DAMAGE_UPGRADE 10
#define ISENGARD_URUKCROSSBOW_DAMAGE_UPGRADE_FLAME 15 ;20
#define ISENGARD_URUKCROSSBOW_HORDE_RANGE 220 ;150.0 ; NOTE needs to be at least 50.0 less than the bow range.
#define ISENGARD_URUKCROSSBOW_BOUNTY_VALUE 5
;------------------------URUKPIKEMAN-------------長(zhǎng)矛兵
#define ISENGARD_URUKPIKEMAN_BUILDCOST 300
#define ISENGARD_URUKPIKEMAN_BUILDTIME 30 ;20
#define ISENGARD_URUKPIKEMAN_VISION_RANGE 100
#define ISENGARD_URUKPIKEMAN_HORDE_VISION_RANGE 100
#define ISENGARD_URUKPIKEMAN_HEALTH 80
#define ISENGARD_URUKPIKEMAN_HEALTH_DAMAGED 80
#define ISENGARD_URUKPIKEMAN_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_URUKPIKEMAN_STAB_PREATTACKDELAY 600
#define ISENGARD_URUKPIKEMAN_STAB_DELAYBETWEENSHOTS 900
#define ISENGARD_URUKPIKEMAN_STAB_FIRINGDURATION 900
#define ISENGARD_URUKPIKEMAN_STAB_DAMAGE 20
#define ISENGARD_URUKPIKEMAN_DAMAGE_UPGRADE 70
#define URUK_PIKE_PORCUPINE_DAMAGE 100
#define ISENGARD_URUKPIKEMAN_BOUNTY_VALUE 5
;------------------------BERSERKER-------------強(qiáng)獸人
#define ISENGARD_BERSERKER_BUILDCOST 200
#define ISENGARD_BERSERKER_BUILDTIME 20
#define ISENGARD_BERSERKER_VISION_RANGE 150
#define ISENGARD_BERSERKER_HEALTH 2000
#define ISENGARD_BERSERKER_HEALTH_DAMAGED 2000
#define ISENGARD_BERSERKER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_BERSERKER_LVL1_EXP_AWARD 10
#define ISENGARD_BERSERKER_PREATTACKDELAY 567
#define ISENGARD_BERSERKER_DELAYBETWEENSHOTS 633
#define ISENGARD_BERSERKER_FIRINGDURATION 633
#define ISENGARD_BERSERKER_DAMAGE 180
#define ISENGARD_BERSERKER_RADIUS 30
#define ISENGARD_BERSERKER_ARC 90
#define ISENGARD_BERSERKER_BOUNTY_VALUE 10
;has an 80% dodge chance
#define BERSERKER_DAMAGED_SPEED_MULT 1.1
#define BERSERKER_DAMAGED_DAMAGE_MULT 1.1
#define BERSERKER_REALLY_DAMAGED_SPEED_MULT 1.5
#define BERSERKER_REALLY_DAMAGED_DAMAGE_MULT 1.5
;------------------------WARGRIDER-------------狼騎
#define ISENGARD_WARGRIDER_BUILDCOST 800
#define ISENGARD_WARGRIDER_BUILDTIME 40
#define ISENGARD_WARGRIDER_VISION_RANGE 150
#define ISENGARD_WARGRIDER_HORDE_VISION_RANGE 150
#define ISENGARD_WARGRIDER_HEALTH 300
#define ISENGARD_WARGRIDER_HEALTH_DAMAGED 300
#define ISENGARD_WARGRIDER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_WARGRIDER_PREATTACKDELAY 666
#define ISENGARD_WARGRIDER_DELAYBETWEENSHOTS 2000
#define ISENGARD_WARGRIDER_FIRINGDURATION 1333
#define ISENGARD_WARGRIDER_DAMAGE 40
#define ISENGARD_WARGRIDER_DAMAGE_UPGRADE 90
#define ISENGARD_WARGRIDER_WARG_PREATTACKDELAY 800
#define ISENGARD_WARGRIDER_WARG_DELAYBETWEENSHOTS 1000
#define ISENGARD_WARGRIDER_WARG_FIRINGDURATION 400
#define ISENGARD_WARGRIDER_WARG_DAMAGE 60
#define ISENGARD_WARGRIDER_BOUNTY_VALUE 10
;------------------------SIEGELADDER-------------梯子
;Has a 50% dodge chance.
#define ISENGARD_SIEGELADDER_BUILDCOST 150
#define ISENGARD_SIEGELADDER_BUILDTIME 30
#define ISENGARD_SIEGELADDER_VISION_RANGE 100
#define ISENGARD_SIEGELADDER_HEALTH 600
#define ISENGARD_SIEGELADDER_HEALTH_DAMAGED 300
#define ISENGARD_SIEGELADDER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_SIEGELADDER_BOUNTY_VALUE 10
;------------------------BATTERINGRAM-------------門錘
#define ISENGARD_BATTERINGRAM_BUILDCOST 400
#define ISENGARD_BATTERINGRAM_BUILDTIME 30
#define ISENGARD_BATTERINGRAM_VISION_RANGE 250
#define ISENGARD_BATTERINGRAM_HEALTH 480
#define ISENGARD_BATTERINGRAM_HEALTH_DAMAGED 240
#define ISENGARD_BATTERINGRAM_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_BATTERINGRAM_PREATTACKDELAY 1300
#define ISENGARD_BATTERINGRAM_DELAYBETWEENSHOTS 3000
#define ISENGARD_BATTERINGRAM_FIRINGDURATION 1100
#define ISENGARD_BATTERINGRAM_DAMAGE 600
#define ISENGARD_BATTERINGRAM_BOUNTY_VALUE 10
;------------------------BALLISTA-------------強(qiáng)弩
#define ISENGARD_BALLISTA_BUILDCOST 1000
#define ISENGARD_BALLISTA_BUILDTIME 40 ;30
#define ISENGARD_BALLISTA_VISION_RANGE 520
#define ISENGARD_BALLISTA_HEALTH 240
#define ISENGARD_BALLISTA_HEALTH_DAMAGED 120
#define ISENGARD_BALLISTA_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_BALLISTA_LVL1_EXP_AWARD 10
#define ISENGARD_BALLISTA_PREATTACKDELAY 1000
#define ISENGARD_BALLISTA_DELAYBETWEENSHOTS 8000
#define ISENGARD_BALLISTA_FIRINGDURATION 7000
#define ISENGARD_BALLISTA_DAMAGE 400
#define ISENGARD_BALLISTA_RANGE 420 ;450
#define ISENGARD_BALLISTA_BOUNTY_VALUE 20
;------------------------EXPLOSIVEMINE-------------炸藥
;Has an 80% dodge chance.
#define ISENGARD_EXPLOSIVEMINE_BUILDCOST 700
#define ISENGARD_EXPLOSIVEMINE_BUILDTIME 45
#define ISENGARD_EXPLOSIVEMINE_VISION_RANGE 100
#define ISENGARD_EXPLOSIVEMINE_HEALTH 800
#define ISENGARD_EXPLOSIVEMINE_HEALTH_DAMAGED 400
#define ISENGARD_EXPLOSIVEMINE_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_EXPLOSIVEMINE_MAIN_DAMAGE 7000攻擊力好變態(tài)阿
#define ISENGARD_EXPLOSIVEMINE_BOUNTY_VALUE 10
;---------------ISENGARD TECHNOLOGY AND UPGRADES--升級(jí)
#define ISENGARD_TECH_BASIC_TRAINING_BUILDCOST 600旗幟
#define ISENGARD_TECH_BASIC_TRAINING_BUILDTIME 30
#define ISENGARD_TECH_FIRE_ARROWS_BUILDCOST 1200火箭
#define ISENGARD_TECH_FIRE_ARROWS_BUILDTIME 30
#define ISENGARD_TECH_FORGED_BLADES_BUILDCOST 800劍
#define ISENGARD_TECH_FORGED_BLADES_BUILDTIME 30
#define ISENGARD_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲
#define ISENGARD_TECH_HEAVY_ARMOR_BUILDTIME 15
;------------------------MORDOR------------------------魔多
;------------------------UNITS------------------------
;------------------------FIGHTER-------------小雜兵(不要錢的那個(gè),攻擊力超低)
#define MORDOR_FIGHTER_BUILDCOST 100 ; Note, purely used for orc pit experience because of BUILD_FOR_FREE kindof
#define MORDOR_FIGHTER_BUILDTIME 30
#define MORDOR_FIGHTER_HEALTH 50
#define MORDOR_FIGHTER_HEALTH_DAMAGED 50
#define MORDOR_FIGHTER_HEALTH_RECOVERY_TIME 10000
#define MORDOR_FIGHTER_VISION_RANGE 100
#define MORDOR_FIGHTER_HORDE_VISION_RANGE 100
#define MORDOR_FIGHTER_DAMAGE 10
#define MORDOR_FIGHTER_PREATTACKDELAY 633
#define MORDOR_FIGHTER_DELAYBETWEENSHOTS 1000
#define MORDOR_FIGHTER_FIRINGDURATION 1000
#define MORDOR_FIGHTER_BOUNTY_VALUE 2
;------------------------ MORDOR ARCHER-------------弓箭手
#define MORDOR_ARCHER_BUILDCOST 300 ;200
#define MORDOR_ARCHER_BUILDTIME 30
#define MORDOR_ARCHER_HEALTH 50
#define MORDOR_ARCHER_HEALTH_DAMAGED 50
#define MORDOR_ARCHER_HEALTH_RECOVERY_TIME 10000
#define MORDOR_ARCHER_VISION_RANGE 280
#define MORDOR_ARCHER_HORDE_VISION_RANGE 280
#define MORDOR_ARCHER_PREATTACKDELAY 1000
#define MORDOR_ARCHER_BOW_RELOADTIME_MIN 1500
#define MORDOR_ARCHER_BOW_RELOADTIME_MAX 2000
;orc archers miss 50% so they get double damage
#define MORDOR_ARCHER_DAMAGE 8
#define MORDOR_ARCHER_DAMAGE_MELEE 4
#define MORDOR_ARCHER_RANGE 320 ;Needs to be slightly larger than it's hordebrains weapon range (next entry).
#define MORDOR_ARCHER_HORDE_RANGE 175 ;Ouch, this horde is fat (3x4) so it needs to have a shorter range or else it won't attack!
#define MORDOR_ARCHER_BOUNTY_VALUE 3
#define MORDOR_ARCHER_DAMAGE_FIRE_PIERCE 10 ;8
#define MORDOR_ARCHER_DAMAGE_FIRE_FLAME 15 ;12
;------------------------HARADRIM-------------忘了怎么翻譯,拿長(zhǎng)矛的
#define MORDOR_HARADRIM_BUILDCOST 200 ;250
#define MORDOR_HARADRIM_BUILDTIME 30 ;20
#define MORDOR_HARADRIM_HEALTH 60
#define MORDOR_HARADRIM_HEALTH_DAMAGED 60
#define MORDOR_HARADRIM_HEALTH_RECOVERY_TIME 10000
#define MORDOR_HARADRIM_LANCER_SWITCH_RANGE_HORDE 80
#define MORDOR_HARADRIM_LANCER_RANGE 250
#define MORDOR_HARADRIM_LANCER_HORDE_RANGE 200
#define MORDOR_HARADRIM_VISION_RANGE 280
#define MORDOR_HARADRIM_HORDE_VISION_RANGE 400
#define MORDOR_HARADRIM_LANCER_PREATTACKDELAY 1600
#define MORDOR_HARADRIM_LANCER_DELAYBETWEENSHOTS 0;1000
#define MORDOR_HARADRIM_LANCER_FIRINGDURATION 900
#define MORDOR_HARADRIM_LANCER_DAMAGE 60
#define MORDOR_HARADRIM_LANCER_MELEE_DAMAGE 60
#define MORDOR_HARADRIM_BOW_PREATTACKDELAY 2100
#define MORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS 900
#define MORDOR_HARADRIM_BOW_FIRINGDURATION 700
#define MORDOR_HARADRIM_BOW_RANGE 400
#define MORDOR_HARADRIM_BOW_DAMAGE 40
#define MORDOR_HARADRIM_BOUNTY_VALUE 5
;------------------------SOLDIERRHUN-------------一樣忘了~~~~~~~~~:(
#define MORDOR_SOLDIERRHUN_BUILDCOST 400
#define MORDOR_SOLDIERRHUN_BUILDTIME 40
#define MORDOR_SOLDIERRHUN_HEALTH 160
#define MORDOR_SOLDIERRHUN_HEALTH_DAMAGED 160
#define MORDOR_SOLDIERRHUN_HEALTH_RECOVERY_TIME 10000
#define MORDOR_SOLDIERRHUN_VISION_RANGE 100
#define MORDOR_SOLDIERRHUN_HORDE_VISION_RANGE 100
#define MORDOR_SOLDIERRHUN_PREATTACKDELAY 650
#define MORDOR_SOLDIERRHUN_DELAYBETWEENSHOTS 1500
#define MORDOR_SOLDIERRHUN_FIRINGDURATION 750
#define MORDOR_SOLDIERRHUN_DAMAGE 40
#define MORDOR_SOLDIERRHUN_BOUNTY_VALUE 10
;------------------------DRUMMERTROLL-------------食人魔鼓手
#define MORDOR_DRUMMERTROLL_BUILDCOST 1200
#define MORDOR_DRUMMERTROLL_BUILDTIME 45 ;30
#define MORDOR_DRUMMERTROLL_HEALTH 2000 ;2400
#define MORDOR_DRUMMERTROLL_HEALTH_DAMAGED 1200
#define MORDOR_DRUMMERTROLL_VISION_RANGE 100
#define MORDOR_DRUMMERTROLL_PREATTACKDELAY 800
#define MORDOR_DRUMMERTROLL_DELAYBETWEENSHOTS 2200
#define MORDOR_DRUMMERTROLL_FIRINGDURATION 1200
#define MORDOR_DRUMMERTROLL_DAMAGE 120
#define MORDOR_DRUMMERTROLL_BOUNTY_VALUE 20
;------------------------TROLL-------------食人魔
#define MORDOR_TROLL_BUILDCOST 1200
#define MORDOR_TROLL_BUILDTIME 45 ;30
#define MORDOR_TROLL_HEALTH 2000 ;2400
#define MORDOR_TROLL_HEALTH_DAMAGED 1200
#define MORDOR_TROLL_HEALTH_RAMPAGE_DAMAGED 200
#define MORDOR_TROLL_VISION_RANGE 100
;Note - Tree does less damage but has a wide area of effect. Tree for troops, Punch for Calv/heroes.
#define MORDOR_TROLL_PUNCH_PREATTACKDELAY 500 ;533
#define MORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS 1000 ;1466
#define MORDOR_TROLL_PUNCH_FIRINGDURATION 1000 ;934
#define MORDOR_TROLL_PUNCH_DAMAGE 200
#define MORDOR_TROLL_SHOULDER_PREATTACKDELAY 600
#define MORDOR_TROLL_SHOULDER_DELAYBETWEENSHOTS 1400
#define MORDOR_TROLL_SHOULDER_FIRINGDURATION 900
#define MORDOR_TROLL_SHOULDER_DAMAGE 200
#define MORDOR_TROLL_TREE_PREATTACKDELAY 600
#define MORDOR_TROLL_TREE_DELAYBETWEENSHOTS 1400 ;2000
#define MORDOR_TROLL_TREE_FIRINGDURATION 1400
#define MORDOR_TROLL_TREE_DAMAGE 120
#define MORDOR_TROLL_ROCK_PREATTACKDELAY 600 ;700
#define MORDOR_TROLL_ROCK_DELAYBETWEENSHOTS 2067 ; 2167
#define MORDOR_TROLL_ROCK_FIRINGDURATION 1567 ; 2167
#define MORDOR_TROLL_ROCK_DAMAGE 300 ;500
#define MORDOR_TROLL_ROCK_RANGE 250
#define MORDOR_CAVE_TROLL_ROCK_DAMAGE 300
#define MORDOR_TROLL_BOUNTY_VALUE 20
;------------------------CATAPULT-------------投石車
#define MORDOR_CATAPULT_BUILDCOST 800
#define MORDOR_CATAPULT_BUILDTIME 40
#define MORDOR_CATAPULT_HEALTH 300 ;240
#define MORDOR_CATAPULT_HEALTH_DAMAGED 100
#define MORDOR_CATAPULT_VISION_RANGE 550
#define MORDOR_CATAPULT_LVL1_EXP_AWARD 10
#define MORDOR_CATAPULT_ROCK_PREATTACKDELAY 800
#define MORDOR_CATAPULT_ROCK_DELAYBETWEENSHOTS 6000
#define MORDOR_CATAPULT_ROCK_FIRINGDURATION 3000
#define MORDOR_CATAPULT_ROCK_RANGE 420 ;400
#define MORDOR_CATAPULT_ROCK_DAMAGE 200
#define MORDOR_CATAPULT_FLAME_DAMAGE 200
#define MORDOR_CATAPULT_HEADS_PREATTACKDELAY 800
#define MORDOR_CATAPULT_HEADS_DELAYBETWEENSHOTS 6000
#define MORDOR_CATAPULT_HEADS_FIRINGDURATION 3000
#define MORDOR_CATAPULT_HEADS_RANGE 420 ;400
#define MORDOR_CATAPULT_HEADS_DAMAGE 60
#define MORDOR_CATAPULT_BOUNTY_VALUE 10
;------------------------SIEGETOWER-------------爬墻梯
#define MORDOR_SIEGETOWER_BUILDCOST 1000 ;600
#define MORDOR_SIEGETOWER_BUILDTIME 45
#define MORDOR_SIEGETOWER_HEALTH 2000
#define MORDOR_SIEGETOWER_HEALTH_DAMAGED 1000
#define MORDOR_SIEGETOWER_BOUNTY_VALUE 10
門錘沒(méi)找到,搞不好是通用的
;------------------------MUMAKIL-------------小象小象
#define MORDOR_MUMAKIL_BUILDCOST 2000
#define MORDOR_MUMAKIL_BUILDTIME 60
#define MORDOR_MUMAKIL_HEALTH 4000
#define MORDOR_MUMAKIL_VISION_RANGE 200
#define MORDOR_MUMAKIL_CHARGE_DAMAGE 600
#define MUMAKIL_NORMAL_ATTACK 600
#define MORDOR_MUMAKIL_BOUNTY_VALUE 50
;---------------MORDOR TECHNOLOGY AND UPGRADES--升級(jí)
#define MORDOR_TECH_BASIC_TRAINING_BUILDCOST 600旗幟
#define MORDOR_TECH_BASIC_TRAINING_BUILDTIME 30
#define MORDOR_TECH_FIRE_ARROWS_BUILDCOST 1200火箭
#define MORDOR_TECH_FIRE_ARROWS_BUILDTIME 30
;------------------------UNITS------------------------
;------------------------PEASANTS-------------農(nóng)民
#define ROHAN_PEASANT_BUILDCOST 100創(chuàng)造所花的錢
#define ROHAN_PEASANT_BUILDTIME 40所花的時(shí)間
#define ROHAN_PEASANT_HEALTH 40 血
#define ROHAN_PEASANT_HEALTH_DAMAGED 40 血
#define ROHAN_PEASANT_HEALTH_RECOVERY_TIME 10000
#define ROHAN_PEASANT_VISION_RANGE 100
#define ROHAN_FIGHTER_SWORD_DAMAGE 5攻擊力
#define ROHAN_FIGHTER_SWORD_DAMAGE_FORGED_UPGRADE 60升級(jí)以后的攻擊力
#define ROHAN_PEASANT_DRAFT_ARMOR_BONUS 40
#define ROHAN_PEASANT_DRAFT_WEAPON_BONUS 5
#define ROHAN_PEASANT_PREATTACKDELAY 400
#define ROHAN_PEASANT_DELAYBETWEENSHOTS 1000
#define ROHAN_PEASANT_FIRINGDURATION 1000 2個(gè)1000是攻擊速度(間隔)
#define ROHAN_PEASANT_BOUNTY_VALUE 5
;------------------------ROHIRRIM-------------騎兵
#define ROHAN_ROHIRRIM_BUILDCOST 600
#define ROHAN_ROHIRRIM_BUILDTIME 40
#define ROHAN_ROHIRRIM_HEALTH 200
#define ROHAN_ROHIRRIM_HEALTH_DAMAGED 200
#define ROHAN_ROHIRRIM_HEALTH_RECOVERY_TIME 10000
#define ROHAN_ROHIRRIM_VISION_RANGE 150
#define ROHAN_ROHIRRIM_HORDE_VISION_RANGE 370
#define ROHAN_ROHIRRIM_SWORD_DAMAGE 40
#define ROHAN_ROHIRRIM_SWORD_DAMAGE_FORGED_UPGRADE 90
#define ROHAN_ROHIRRIM_PREATTACKDELAY 500 ;750
#define ROHAN_ROHIRRIM_DELAYBETWEENSHOTS 1000 ;750
#define ROHAN_ROHIRRIM_FIRINGDURATION 1000 ;750
#define ROHAN_ROHIRRIM_BOUNTY_VALUE 10
;------------------------ROHIRRIM ARCHER-------------弓騎
#define ROHAN_ROHIRRIM_ARCHER_BUILDCOST 1000
#define ROHAN_ROHIRRIM_ARCHER_BUILDTIME 40
#define ROHAN_ROHIRRIM_ARCHER_HEALTH 140
#define ROHAN_ROHIRRIM_ARCHER_HEALTH_DAMAGED 140
#define ROHAN_HORSEBOW_RANGE 350
#define ROHAN_ROHIRRIM_BOW_DAMAGE 20 ;10
#define ROHAN_ROHIRRIM_BOW_FIRE_DAMAGE 15 ;20
#define ROHAN_ROHIRRIM_ARCHER_HORDE_VISION_RANGE 370
#define ROHAN_ROHIRRIM_ARCHER_VISION_RANGE 380
;------------------------YEOMAN-------------弓箭手
#define ROHAN_YEOMAN_BUILDCOST 300 ;200
#define ROHAN_YEOMAN_BUILDTIME 30 ;15
#define ROHAN_YEOMAN_HEALTH 80
#define ROHAN_YEOMAN_HEALTH_DAMAGED 80
#define ROHAN_YEOMAN_HEALTH_RECOVERY_TIME 10000
#define ROHAN_YEOMAN_VISION_RANGE 380
#define ROHAN_YEOMAN_HORDE_VISION_RANGE 370
#define ROHAN_YEOMAN_PREATTACKDELAY 1000
#define ROHAN_YEOMAN_BOW_RELOADTIME_MIN 1500
#define ROHAN_YEOMAN_BOW_RELOADTIME_MAX 2000
#define ROHAN_YEOMAN_RANGE 350
;Yeoman damage is doubled because they miss 50%.
#define ROHAN_YEOMAN_DAMAGE 10
#define ROHAN_YEOMAN_MELEE_DAMAGE 5
#define ROHAN_YEOMAN_FIRE_UPGRADE_DAMAGE 10
#define ROHAN_YEOMAN_FIRE_UPGRADE_DAMAGE_FIRE 15 ;20
#define ROHAN_YEOMAN_BOUNTY_VALUE 5
;------------------------ELVENWARRIOR-------------洛漢游俠
#define ROHAN_ELVENWARRIOR_BUILDCOST 700
#define ROHAN_ELVENWARRIOR_BUILDTIME 40
#define ROHAN_ELVENWARRIOR_HEALTH 160
#define ROHAN_ELVENWARRIOR_HEALTH_DAMAGED 160
#define ROHAN_ELVENWARRIOR_HEALTH_RECOVERY_TIME 10000
#define ROHAN_ELVENWARRIOR_VISION_RANGE 430
#define ROHAN_ELVENWARRIOR_HORDE_VISION_RANGE 420
;Bow
#define ROHAN_ELVENWARRIOR_BOW_PREATTACKDELAY 900
#define ROHAN_ELVENWARRIOR_BOW_RELOADTIME_MIN 1250
#define ROHAN_ELVENWARRIOR_BOW_RELOADTIME_MAX 2000
;Sword
#define ROHAN_ELVENWARRIOR_SWORD_PREATTACKDELAY 700
#define ROHAN_ELVENWARRIOR_SWORD_DELAYBETWEENSHOTS 1500
#define ROHAN_ELVENWARRIOR_SWORD_FIRINGDURATION 800
#define ROHAN_ELVEN_RANGE 400
#define ROHAN_ELVEN_DAMAGE 30 ;40
#define ROHAN_ELVEN_FIRE_UPGRADE_DAMAGE 30 ;40
#define ROHAN_ELVEN_FIRE_UPGRADE_DAMAGE_FLAME 15 ;20
#define ROHAN_ELVEN_MELEE_DAMAGE 60 ;80
#define ROHAN_ELVENWARRIOR_BOUNTY_VALUE 10
;---------------ROHAN TECHNOLOGY AND UPGRADES--升級(jí)
#define ROHAN_TECH_BASIC_TRAINING_BUILDCOST 600旗幟
#define ROHAN_TECH_BASIC_TRAINING_BUILDTIME 30
#define ROHAN_TECH_FIRE_ARROWS_BUILDCOST 1200火箭
#define ROHAN_TECH_FIRE_ARROWS_BUILDTIME 30
#define ROHAN_TECH_FORGED_BLADES_BUILDCOST 800劍
#define ROHAN_TECH_FORGED_BLADES_BUILDTIME 30
#define ROHAN_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲
#define ROHAN_TECH_HEAVY_ARMOR_BUILDTIME 30
#define ROHAN_TECH_HORSE_SHIELD_BUILDCOST 1000盾牌
#define ROHAN_TECH_HORSE_SHIELD_BUILDTIME 30
;------------------------GONDOR----------------------------
;------------------------UNITS------------------------
;------------------------PEASANT-------------崗多
;------------------------SOLDIER-------------士兵
#define GONDOR_SOLDIER_BUILDCOST 100
#define GONDOR_SOLDIER_BUILDTIME 30 ;20
#define GONDOR_SOLDIER_HEALTH 100
#define GONDOR_SOLDIER_HEALTH_DAMAGED 100
#define GONDOR_SOLDIER_HEALTH_RECOVERY_TIME 10000
#define GONDOR_SOLDIER_VISION_RANGE 100
#define GONDOR_SOLDIER_HORDE_VISION_RANGE 100
#define GONDOR_SOLDIER_SHROUD_RANGE 400
#define GONDOR_SOLDIER_SWORD 10
#define GONDOR_SOLDIER_SWORD_UPGRADE 60
#define GONDOR_SOLDIER_SWORD_PREATTACKDELAY 500
#define GONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS 1000
#define GONDOR_SOLDIER_SWORD_FIRINGDURATION 1000
#define GONDOR_SOLDIER_BOUNTY_VALUE 5
;------------------------TOWERGUARD-------------塔兵
#define GONDOR_TOWERGUARD_BUILDCOST 400
#define GONDOR_TOWERGUARD_BUILDTIME 40 ;30
#define GONDOR_TOWERGUARD_HEALTH 160
#define GONDOR_TOWERGUARD_HEALTH_DAMAGED 160
#define GONDOR_TOWERGUARD_HEALTH_RECOVERY_TIME 10000
#define GONDOR_TOWERGUARD_VISION_RANGE 100
#define GONDOR_TOWERGUARD_HORDE_VISION_RANGE 100
#define GONDOR_TOWERGUARD_DAMAGE 40
#define GONDOR_TOWERGUARD_FORGEDBLADES_UPGRADE_DAMAGE 90
#define GONDOR_TOWERGUARD_PREATTACKDELAY 500
#define GONDOR_TOWERGUARD_DELAYBETWEENSHOTS 1000 ;1500
#define GONDOR_TOWERGUARD_FIRINGDURATION 1000 ;1500
#define GONDOR_TOWERGUARD_BOUNTY_VALUE 10
;------------------------ARCHER-------------弓箭手
#define GONDOR_ARCHER_BUILDCOST 300 ;200
#define GONDOR_ARCHER_BUILDTIME 30 ;20
#define GONDOR_ARCHER_HEALTH 80
#define GONDOR_ARCHER_HEALTH_DAMAGED 80
#define GONDOR_ARCHER_HEALTH_RECOVERY_TIME 10000
#define GONDOR_ARCHER_VISION_RANGE 360
#define GONDOR_ARCHER_HORDE_VISION_RANGE 370
#define GONDOR_ARCHER_RANGE 350
#define GONDOR_ARCHER_DAMAGE 10
#define GONDOR_ARCHER_FIRE_UPGRADE_DAMAGE 10
#define GONDOR_ARCHER_FIRE_UPGRADE_FLAME 15; 20
#define GONDOR_ARCHER_BOW_PREATTACKDELAY 1000
#define GONDOR_ARCHER_BOW_RELOADTIME_MIN 1500
#define GONDOR_ARCHER_BOW_RELOADTIME_MAX 2000
#define GONDOR_ARCHER_BOUNTY_VALUE 5
;------------------------RANGER-------------游俠
#define GONDOR_RANGER_BUILDCOST 500
#define GONDOR_RANGER_BUILDTIME 30
#define GONDOR_RANGER_HEALTH 120
#define GONDOR_RANGER_HEALTH_DAMAGED 120
#define GONDOR_RANGER_HEALTH_RECOVERY_TIME 10000
#define GONDOR_RANGER_VISION_RANGE 380
#define GONDOR_RANGER_HORDE_VISION_RANGE 370
#define GONDOR_RANGER_RANGE 350
#define GONDOR_RANGER_DAMAGE 20
#define GONDOR_RANGER_SWORD_DAMAGE 20
#define GONDOR_RANGER_SWORD_DAMAGE_UPGRADE 40
#define GONDOR_RANGER_FIRE_UPGRADE_DAMAGE 10
#define GONDOR_RANGER_FIRE_UPGRADE_DAMAGE_FLAME 15 ;20
#define GONDOR_RANGER_BOW_PREATTACKDELAY 1000
#define GONDOR_RANGER_BOW_RELOADTIME_MIN 1500
#define GONDOR_RANGER_BOW_RELOADTIME_MAX 2000
#define GONDOR_RANGER_BOUNTY_VALUE 10
;------------------------KNIGHT-------------騎兵
#define GONDOR_KNIGHT_BUILDCOST 800
#define GONDOR_KNIGHT_BUILDTIME 40
#define GONDOR_KNIGHT_HEALTH 240
#define GONDOR_KNIGHT_HEALTH_DAMAGED 240
#define GONDOR_KNIGHT_HEALTH_RECOVERY_TIME 10000
#define GONDOR_KNIGHT_VISION_RANGE 150
#define GONDOR_KNIGHT_HORDE_VISION_RANGE 150
#define GONDOR_KNIGHT_DAMAGE 40
#define GONDOR_KNIGHT_FORGEDBLADES_UPGRADE 90
#define GONDOR_KNIGHT_PREATTACKDELAY 500
#define GONDOR_KNIGHT_DELAYBETWEENSHOTS 1000
#define GONDOR_KNIGHT_FIRINGDURATION 1000
#define GONDOR_KNIGHT_BOUNTY_VALUE 10
;------------------------TREBUCHET-------------投石車
#define GONDOR_TREBUCHET_BUILDCOST 1200
#define GONDOR_TREBUCHET_BUILDTIME 40 ;30
#define WALL_TREB_REBUILD_TIME 5.0
#define GONDOR_TREBUCHET_HEALTH 400
#define GONDOR_TREBUCHET_HEALTH_DAMAGED 200
#define GONDOR_TREBUCHET_VISION_RANGE 520
#define GONDOR_TREBUCHET_LVL1_EXP_AWARD 10
#define GONDOR_TREBUCHET_RANGE 420 ;500
#define GONDOR_TREBUCHET_DAMAGE 300 ;400
#define GONDOR_TREBUCHET_FIRE_UPGRADE_DAMAGE 300 ;400
#define GONDOR_TREBUCHET_FIRE_UPGRADE_DAMAGE_FLAME 200 ;400
#define GONDOR_TREBUCHET_PREATTACKDELAY 1200
#define GONDOR_TREBUCHET_DELAYBETWEENSHOTS 8000 ;5866
#define GONDOR_TREBUCHET_FIRINGDURATION 5400
#define GONDOR_TREBUCHET_FLAME_RANGE 420 ;480
#define GONDOR_TREBUCHET_BOUNTY_VALUE 20
;---------------GONDOR TECHNOLOGY AND UPGRADES--升級(jí)
#define GONDOR_TECH_BASIC_TRAINING_BUILDCOST 600旗幟
#define GONDOR_TECH_BASIC_TRAINING_BUILDTIME 30
#define GONDOR_TECH_FIRE_ARROWS_BUILDCOST 1200火箭
#define GONDOR_TECH_FIRE_ARROWS_BUILDTIME 30
#define GONDOR_TECH_FORGED_BLADES_BUILDCOST 800劍
#define GONDOR_TECH_FORGED_BLADES_BUILDTIME 30
#define GONDOR_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲
#define GONDOR_TECH_HEAVY_ARMOR_BUILDTIME 30
#define GONDOR_TECH_KNIGHT_SHIELD_BUILDCOST 1000盾牌
#define GONDOR_TECH_KNIGHT_SHIELD_BUILDTIME 30
#define GONDOR_TECH_FIRE_STONES_BUILDCOST 800投石器火彈
#define GONDOR_TECH_FIRE_STONES_BUILDTIME 30
;------------------------ISENGARD---------------------
;------------------------UNITS------------------------
;------------------------URUKFIGHTER-------------獸人
#define ISENGARD_URUKFIGHTER_BUILDCOST 200
#define ISENGARD_URUKFIGHTER_BUILDTIME 30 ;20
#define ISENGARD_URUKFIGHTER_VISION_RANGE 100
#define ISENGARD_URUKFIGHTER_HORDE_VISION_RANGE 100
#define ISENGARD_URUKFIGHTER_HEALTH 80
#define ISENGARD_URUKFIGHTER_HEALTH_DAMAGED 80
#define ISENGARD_URUKFIGHTER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_URUKFIGHTER_PREATTACKDELAY 1300
#define ISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS 633
#define ISENGARD_URUKFIGHTER_FIRINGDURATION 1300
#define ISENGARD_URUKFIGHTER_DAMAGE 10
#define ISENGARD_URUKFIGHTER_DAMAGE_UPGRADE 60
#define ISENGARD_URUKFIGHTER_BOUNTY_VALUE 5
;------------------------URUKCROSSBOW-------------獸人弓箭手
#define ISENGARD_URUKCROSSBOW_BUILDCOST 400 ;300
#define ISENGARD_URUKCROSSBOW_BUILDTIME 30 ;20
#define ISENGARD_URUKCROSSBOW_VISION_RANGE 320
#define ISENGARD_URUKCROSSBOW_HORDE_VISION_RANGE 340
#define ISENGARD_URUKCROSSBOW_HEALTH 80
#define ISENGARD_URUKCROSSBOW_HEALTH_DAMAGED 80
#define ISENGARD_URUKCROSSBOW_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_URUKCROSSBOW_PREATTACKDELAY 500
#define ISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS 1000 ;3500
#define ISENGARD_URUKCROSSBOW_FIRINGDURATION 1000 ;3500
#define ISENGARD_URUKCROSSBOW_RANGE 320 ;200
;double damage because he misses 50% of the time
#define ISENGARD_URUKCROSSBOW_DAMAGE 10
#define ISENGARD_URUKCROSSBOW_DAMAGE_UPGRADE 10
#define ISENGARD_URUKCROSSBOW_DAMAGE_UPGRADE_FLAME 15 ;20
#define ISENGARD_URUKCROSSBOW_HORDE_RANGE 220 ;150.0 ; NOTE needs to be at least 50.0 less than the bow range.
#define ISENGARD_URUKCROSSBOW_BOUNTY_VALUE 5
;------------------------URUKPIKEMAN-------------長(zhǎng)矛兵
#define ISENGARD_URUKPIKEMAN_BUILDCOST 300
#define ISENGARD_URUKPIKEMAN_BUILDTIME 30 ;20
#define ISENGARD_URUKPIKEMAN_VISION_RANGE 100
#define ISENGARD_URUKPIKEMAN_HORDE_VISION_RANGE 100
#define ISENGARD_URUKPIKEMAN_HEALTH 80
#define ISENGARD_URUKPIKEMAN_HEALTH_DAMAGED 80
#define ISENGARD_URUKPIKEMAN_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_URUKPIKEMAN_STAB_PREATTACKDELAY 600
#define ISENGARD_URUKPIKEMAN_STAB_DELAYBETWEENSHOTS 900
#define ISENGARD_URUKPIKEMAN_STAB_FIRINGDURATION 900
#define ISENGARD_URUKPIKEMAN_STAB_DAMAGE 20
#define ISENGARD_URUKPIKEMAN_DAMAGE_UPGRADE 70
#define URUK_PIKE_PORCUPINE_DAMAGE 100
#define ISENGARD_URUKPIKEMAN_BOUNTY_VALUE 5
;------------------------BERSERKER-------------強(qiáng)獸人
#define ISENGARD_BERSERKER_BUILDCOST 200
#define ISENGARD_BERSERKER_BUILDTIME 20
#define ISENGARD_BERSERKER_VISION_RANGE 150
#define ISENGARD_BERSERKER_HEALTH 2000
#define ISENGARD_BERSERKER_HEALTH_DAMAGED 2000
#define ISENGARD_BERSERKER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_BERSERKER_LVL1_EXP_AWARD 10
#define ISENGARD_BERSERKER_PREATTACKDELAY 567
#define ISENGARD_BERSERKER_DELAYBETWEENSHOTS 633
#define ISENGARD_BERSERKER_FIRINGDURATION 633
#define ISENGARD_BERSERKER_DAMAGE 180
#define ISENGARD_BERSERKER_RADIUS 30
#define ISENGARD_BERSERKER_ARC 90
#define ISENGARD_BERSERKER_BOUNTY_VALUE 10
;has an 80% dodge chance
#define BERSERKER_DAMAGED_SPEED_MULT 1.1
#define BERSERKER_DAMAGED_DAMAGE_MULT 1.1
#define BERSERKER_REALLY_DAMAGED_SPEED_MULT 1.5
#define BERSERKER_REALLY_DAMAGED_DAMAGE_MULT 1.5
;------------------------WARGRIDER-------------狼騎
#define ISENGARD_WARGRIDER_BUILDCOST 800
#define ISENGARD_WARGRIDER_BUILDTIME 40
#define ISENGARD_WARGRIDER_VISION_RANGE 150
#define ISENGARD_WARGRIDER_HORDE_VISION_RANGE 150
#define ISENGARD_WARGRIDER_HEALTH 300
#define ISENGARD_WARGRIDER_HEALTH_DAMAGED 300
#define ISENGARD_WARGRIDER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_WARGRIDER_PREATTACKDELAY 666
#define ISENGARD_WARGRIDER_DELAYBETWEENSHOTS 2000
#define ISENGARD_WARGRIDER_FIRINGDURATION 1333
#define ISENGARD_WARGRIDER_DAMAGE 40
#define ISENGARD_WARGRIDER_DAMAGE_UPGRADE 90
#define ISENGARD_WARGRIDER_WARG_PREATTACKDELAY 800
#define ISENGARD_WARGRIDER_WARG_DELAYBETWEENSHOTS 1000
#define ISENGARD_WARGRIDER_WARG_FIRINGDURATION 400
#define ISENGARD_WARGRIDER_WARG_DAMAGE 60
#define ISENGARD_WARGRIDER_BOUNTY_VALUE 10
;------------------------SIEGELADDER-------------梯子
;Has a 50% dodge chance.
#define ISENGARD_SIEGELADDER_BUILDCOST 150
#define ISENGARD_SIEGELADDER_BUILDTIME 30
#define ISENGARD_SIEGELADDER_VISION_RANGE 100
#define ISENGARD_SIEGELADDER_HEALTH 600
#define ISENGARD_SIEGELADDER_HEALTH_DAMAGED 300
#define ISENGARD_SIEGELADDER_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_SIEGELADDER_BOUNTY_VALUE 10
;------------------------BATTERINGRAM-------------門錘
#define ISENGARD_BATTERINGRAM_BUILDCOST 400
#define ISENGARD_BATTERINGRAM_BUILDTIME 30
#define ISENGARD_BATTERINGRAM_VISION_RANGE 250
#define ISENGARD_BATTERINGRAM_HEALTH 480
#define ISENGARD_BATTERINGRAM_HEALTH_DAMAGED 240
#define ISENGARD_BATTERINGRAM_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_BATTERINGRAM_PREATTACKDELAY 1300
#define ISENGARD_BATTERINGRAM_DELAYBETWEENSHOTS 3000
#define ISENGARD_BATTERINGRAM_FIRINGDURATION 1100
#define ISENGARD_BATTERINGRAM_DAMAGE 600
#define ISENGARD_BATTERINGRAM_BOUNTY_VALUE 10
;------------------------BALLISTA-------------強(qiáng)弩
#define ISENGARD_BALLISTA_BUILDCOST 1000
#define ISENGARD_BALLISTA_BUILDTIME 40 ;30
#define ISENGARD_BALLISTA_VISION_RANGE 520
#define ISENGARD_BALLISTA_HEALTH 240
#define ISENGARD_BALLISTA_HEALTH_DAMAGED 120
#define ISENGARD_BALLISTA_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_BALLISTA_LVL1_EXP_AWARD 10
#define ISENGARD_BALLISTA_PREATTACKDELAY 1000
#define ISENGARD_BALLISTA_DELAYBETWEENSHOTS 8000
#define ISENGARD_BALLISTA_FIRINGDURATION 7000
#define ISENGARD_BALLISTA_DAMAGE 400
#define ISENGARD_BALLISTA_RANGE 420 ;450
#define ISENGARD_BALLISTA_BOUNTY_VALUE 20
;------------------------EXPLOSIVEMINE-------------炸藥
;Has an 80% dodge chance.
#define ISENGARD_EXPLOSIVEMINE_BUILDCOST 700
#define ISENGARD_EXPLOSIVEMINE_BUILDTIME 45
#define ISENGARD_EXPLOSIVEMINE_VISION_RANGE 100
#define ISENGARD_EXPLOSIVEMINE_HEALTH 800
#define ISENGARD_EXPLOSIVEMINE_HEALTH_DAMAGED 400
#define ISENGARD_EXPLOSIVEMINE_HEALTH_RECOVERY_TIME 10000
#define ISENGARD_EXPLOSIVEMINE_MAIN_DAMAGE 7000攻擊力好變態(tài)阿
#define ISENGARD_EXPLOSIVEMINE_BOUNTY_VALUE 10
;---------------ISENGARD TECHNOLOGY AND UPGRADES--升級(jí)
#define ISENGARD_TECH_BASIC_TRAINING_BUILDCOST 600旗幟
#define ISENGARD_TECH_BASIC_TRAINING_BUILDTIME 30
#define ISENGARD_TECH_FIRE_ARROWS_BUILDCOST 1200火箭
#define ISENGARD_TECH_FIRE_ARROWS_BUILDTIME 30
#define ISENGARD_TECH_FORGED_BLADES_BUILDCOST 800劍
#define ISENGARD_TECH_FORGED_BLADES_BUILDTIME 30
#define ISENGARD_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲
#define ISENGARD_TECH_HEAVY_ARMOR_BUILDTIME 15
;------------------------MORDOR------------------------魔多
;------------------------UNITS------------------------
;------------------------FIGHTER-------------小雜兵(不要錢的那個(gè),攻擊力超低)
#define MORDOR_FIGHTER_BUILDCOST 100 ; Note, purely used for orc pit experience because of BUILD_FOR_FREE kindof
#define MORDOR_FIGHTER_BUILDTIME 30
#define MORDOR_FIGHTER_HEALTH 50
#define MORDOR_FIGHTER_HEALTH_DAMAGED 50
#define MORDOR_FIGHTER_HEALTH_RECOVERY_TIME 10000
#define MORDOR_FIGHTER_VISION_RANGE 100
#define MORDOR_FIGHTER_HORDE_VISION_RANGE 100
#define MORDOR_FIGHTER_DAMAGE 10
#define MORDOR_FIGHTER_PREATTACKDELAY 633
#define MORDOR_FIGHTER_DELAYBETWEENSHOTS 1000
#define MORDOR_FIGHTER_FIRINGDURATION 1000
#define MORDOR_FIGHTER_BOUNTY_VALUE 2
;------------------------ MORDOR ARCHER-------------弓箭手
#define MORDOR_ARCHER_BUILDCOST 300 ;200
#define MORDOR_ARCHER_BUILDTIME 30
#define MORDOR_ARCHER_HEALTH 50
#define MORDOR_ARCHER_HEALTH_DAMAGED 50
#define MORDOR_ARCHER_HEALTH_RECOVERY_TIME 10000
#define MORDOR_ARCHER_VISION_RANGE 280
#define MORDOR_ARCHER_HORDE_VISION_RANGE 280
#define MORDOR_ARCHER_PREATTACKDELAY 1000
#define MORDOR_ARCHER_BOW_RELOADTIME_MIN 1500
#define MORDOR_ARCHER_BOW_RELOADTIME_MAX 2000
;orc archers miss 50% so they get double damage
#define MORDOR_ARCHER_DAMAGE 8
#define MORDOR_ARCHER_DAMAGE_MELEE 4
#define MORDOR_ARCHER_RANGE 320 ;Needs to be slightly larger than it's hordebrains weapon range (next entry).
#define MORDOR_ARCHER_HORDE_RANGE 175 ;Ouch, this horde is fat (3x4) so it needs to have a shorter range or else it won't attack!
#define MORDOR_ARCHER_BOUNTY_VALUE 3
#define MORDOR_ARCHER_DAMAGE_FIRE_PIERCE 10 ;8
#define MORDOR_ARCHER_DAMAGE_FIRE_FLAME 15 ;12
;------------------------HARADRIM-------------忘了怎么翻譯,拿長(zhǎng)矛的
#define MORDOR_HARADRIM_BUILDCOST 200 ;250
#define MORDOR_HARADRIM_BUILDTIME 30 ;20
#define MORDOR_HARADRIM_HEALTH 60
#define MORDOR_HARADRIM_HEALTH_DAMAGED 60
#define MORDOR_HARADRIM_HEALTH_RECOVERY_TIME 10000
#define MORDOR_HARADRIM_LANCER_SWITCH_RANGE_HORDE 80
#define MORDOR_HARADRIM_LANCER_RANGE 250
#define MORDOR_HARADRIM_LANCER_HORDE_RANGE 200
#define MORDOR_HARADRIM_VISION_RANGE 280
#define MORDOR_HARADRIM_HORDE_VISION_RANGE 400
#define MORDOR_HARADRIM_LANCER_PREATTACKDELAY 1600
#define MORDOR_HARADRIM_LANCER_DELAYBETWEENSHOTS 0;1000
#define MORDOR_HARADRIM_LANCER_FIRINGDURATION 900
#define MORDOR_HARADRIM_LANCER_DAMAGE 60
#define MORDOR_HARADRIM_LANCER_MELEE_DAMAGE 60
#define MORDOR_HARADRIM_BOW_PREATTACKDELAY 2100
#define MORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS 900
#define MORDOR_HARADRIM_BOW_FIRINGDURATION 700
#define MORDOR_HARADRIM_BOW_RANGE 400
#define MORDOR_HARADRIM_BOW_DAMAGE 40
#define MORDOR_HARADRIM_BOUNTY_VALUE 5
;------------------------SOLDIERRHUN-------------一樣忘了~~~~~~~~~:(
#define MORDOR_SOLDIERRHUN_BUILDCOST 400
#define MORDOR_SOLDIERRHUN_BUILDTIME 40
#define MORDOR_SOLDIERRHUN_HEALTH 160
#define MORDOR_SOLDIERRHUN_HEALTH_DAMAGED 160
#define MORDOR_SOLDIERRHUN_HEALTH_RECOVERY_TIME 10000
#define MORDOR_SOLDIERRHUN_VISION_RANGE 100
#define MORDOR_SOLDIERRHUN_HORDE_VISION_RANGE 100
#define MORDOR_SOLDIERRHUN_PREATTACKDELAY 650
#define MORDOR_SOLDIERRHUN_DELAYBETWEENSHOTS 1500
#define MORDOR_SOLDIERRHUN_FIRINGDURATION 750
#define MORDOR_SOLDIERRHUN_DAMAGE 40
#define MORDOR_SOLDIERRHUN_BOUNTY_VALUE 10
;------------------------DRUMMERTROLL-------------食人魔鼓手
#define MORDOR_DRUMMERTROLL_BUILDCOST 1200
#define MORDOR_DRUMMERTROLL_BUILDTIME 45 ;30
#define MORDOR_DRUMMERTROLL_HEALTH 2000 ;2400
#define MORDOR_DRUMMERTROLL_HEALTH_DAMAGED 1200
#define MORDOR_DRUMMERTROLL_VISION_RANGE 100
#define MORDOR_DRUMMERTROLL_PREATTACKDELAY 800
#define MORDOR_DRUMMERTROLL_DELAYBETWEENSHOTS 2200
#define MORDOR_DRUMMERTROLL_FIRINGDURATION 1200
#define MORDOR_DRUMMERTROLL_DAMAGE 120
#define MORDOR_DRUMMERTROLL_BOUNTY_VALUE 20
;------------------------TROLL-------------食人魔
#define MORDOR_TROLL_BUILDCOST 1200
#define MORDOR_TROLL_BUILDTIME 45 ;30
#define MORDOR_TROLL_HEALTH 2000 ;2400
#define MORDOR_TROLL_HEALTH_DAMAGED 1200
#define MORDOR_TROLL_HEALTH_RAMPAGE_DAMAGED 200
#define MORDOR_TROLL_VISION_RANGE 100
;Note - Tree does less damage but has a wide area of effect. Tree for troops, Punch for Calv/heroes.
#define MORDOR_TROLL_PUNCH_PREATTACKDELAY 500 ;533
#define MORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS 1000 ;1466
#define MORDOR_TROLL_PUNCH_FIRINGDURATION 1000 ;934
#define MORDOR_TROLL_PUNCH_DAMAGE 200
#define MORDOR_TROLL_SHOULDER_PREATTACKDELAY 600
#define MORDOR_TROLL_SHOULDER_DELAYBETWEENSHOTS 1400
#define MORDOR_TROLL_SHOULDER_FIRINGDURATION 900
#define MORDOR_TROLL_SHOULDER_DAMAGE 200
#define MORDOR_TROLL_TREE_PREATTACKDELAY 600
#define MORDOR_TROLL_TREE_DELAYBETWEENSHOTS 1400 ;2000
#define MORDOR_TROLL_TREE_FIRINGDURATION 1400
#define MORDOR_TROLL_TREE_DAMAGE 120
#define MORDOR_TROLL_ROCK_PREATTACKDELAY 600 ;700
#define MORDOR_TROLL_ROCK_DELAYBETWEENSHOTS 2067 ; 2167
#define MORDOR_TROLL_ROCK_FIRINGDURATION 1567 ; 2167
#define MORDOR_TROLL_ROCK_DAMAGE 300 ;500
#define MORDOR_TROLL_ROCK_RANGE 250
#define MORDOR_CAVE_TROLL_ROCK_DAMAGE 300
#define MORDOR_TROLL_BOUNTY_VALUE 20
;------------------------CATAPULT-------------投石車
#define MORDOR_CATAPULT_BUILDCOST 800
#define MORDOR_CATAPULT_BUILDTIME 40
#define MORDOR_CATAPULT_HEALTH 300 ;240
#define MORDOR_CATAPULT_HEALTH_DAMAGED 100
#define MORDOR_CATAPULT_VISION_RANGE 550
#define MORDOR_CATAPULT_LVL1_EXP_AWARD 10
#define MORDOR_CATAPULT_ROCK_PREATTACKDELAY 800
#define MORDOR_CATAPULT_ROCK_DELAYBETWEENSHOTS 6000
#define MORDOR_CATAPULT_ROCK_FIRINGDURATION 3000
#define MORDOR_CATAPULT_ROCK_RANGE 420 ;400
#define MORDOR_CATAPULT_ROCK_DAMAGE 200
#define MORDOR_CATAPULT_FLAME_DAMAGE 200
#define MORDOR_CATAPULT_HEADS_PREATTACKDELAY 800
#define MORDOR_CATAPULT_HEADS_DELAYBETWEENSHOTS 6000
#define MORDOR_CATAPULT_HEADS_FIRINGDURATION 3000
#define MORDOR_CATAPULT_HEADS_RANGE 420 ;400
#define MORDOR_CATAPULT_HEADS_DAMAGE 60
#define MORDOR_CATAPULT_BOUNTY_VALUE 10
;------------------------SIEGETOWER-------------爬墻梯
#define MORDOR_SIEGETOWER_BUILDCOST 1000 ;600
#define MORDOR_SIEGETOWER_BUILDTIME 45
#define MORDOR_SIEGETOWER_HEALTH 2000
#define MORDOR_SIEGETOWER_HEALTH_DAMAGED 1000
#define MORDOR_SIEGETOWER_BOUNTY_VALUE 10
門錘沒(méi)找到,搞不好是通用的
;------------------------MUMAKIL-------------小象小象
#define MORDOR_MUMAKIL_BUILDCOST 2000
#define MORDOR_MUMAKIL_BUILDTIME 60
#define MORDOR_MUMAKIL_HEALTH 4000
#define MORDOR_MUMAKIL_VISION_RANGE 200
#define MORDOR_MUMAKIL_CHARGE_DAMAGE 600
#define MUMAKIL_NORMAL_ATTACK 600
#define MORDOR_MUMAKIL_BOUNTY_VALUE 50
;---------------MORDOR TECHNOLOGY AND UPGRADES--升級(jí)
#define MORDOR_TECH_BASIC_TRAINING_BUILDCOST 600旗幟
#define MORDOR_TECH_BASIC_TRAINING_BUILDTIME 30
#define MORDOR_TECH_FIRE_ARROWS_BUILDCOST 1200火箭
#define MORDOR_TECH_FIRE_ARROWS_BUILDTIME 30
玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過(guò)多的時(shí)間投入到工作當(dāng)中,因?yàn)檫@樣的話大家很有可能上癮,這樣不利于大家的工作或者是學(xué)習(xí)。
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