FlatStyle按鈕自己做
發(fā)表時(shí)間:2023-07-30 來源:明輝站整理相關(guān)軟件相關(guān)文章人氣:
[摘要]FlatStyle按鈕自己做 和C或VB比起來,使用C#寫自定義控件,特別是從零開始寫自定義控件,不知簡化了多少倍,沒有復(fù)雜而晦澀的消息映射,思路就像寫應(yīng)用程序一樣如行云流水,一路暢通...
FlatStyle按鈕自己做
和C或VB比起來,使用C#寫自定義控件,特別是從零開始寫自定義控件,不知簡化了多少倍,沒有復(fù)雜而晦澀的消息映射,思路就像寫應(yīng)用程序一樣如行云流水,一路暢通。學(xué)過delphi的人都知道有一套FlatStyle控件,平面式的簡約風(fēng)格給用戶帶來了良好的視覺效果。但是看看他的源碼,如果沒有一定的Windows底層功底,看起來可不是件容易的事,F(xiàn)在好了,有了C#這個(gè)異常強(qiáng)大的工具,我們就可以輕輕松松的寫一個(gè)自己的FlatStyle控件了。
本文以平面按鈕為例,寫一個(gè)按鈕顏色和邊框顏色能任意更改的自定義按鈕控件,希望能起到拋磚引玉的作用。
如果我們只是改變已有的控件的外觀(如本例),那么最好繼承原有的控件。如:
public class ButtonLzh : System.Windows.Forms.Button
定義一個(gè)枚舉類型,用來描述鼠標(biāo)的狀態(tài):
protected enum Status
{
MouseEnter,
MouseLeave,
MouseDown,
MouseUp
}
寫一個(gè)畫文字的函數(shù):
protected void DrawString(string strText,Graphics g)
{
StringFormat sf=new StringFormat();
sf.LineAlignment=StringAlignment.Center;
sf.Alignment=StringAlignment.Center;
g.DrawString(strText,this.Font,new SolidBrush(Color.Blue),this.ClientRectangle,sf);
}
填充按鈕顏色及畫邊框顏色:
protected void DrawBorder(Status status,Graphics g)
{
Pen[] MousePen=new Pen[4];//定義四支筆
MousePen[(int)Status.MouseDown]=new Pen(_MouseDownBorderColor,2);
MousePen[(int)Status.MouseEnter]=new Pen(_MouseEnterBorderColor,2);
MousePen[(int)Status.MouseLeave]=new Pen(_MouseLeaveBorderColor,2);
MousePen[(int)Status.MouseUp]=new Pen(_MouseUpBorderColor,2);
SolidBrush[] MouseBrush=new SolidBrush[4];//定義四個(gè)筆刷
MouseBrush[(int)Status.MouseDown]=new SolidBrush(_MouseDownColor);
MouseBrush[(int)Status.MouseEnter]=new SolidBrush(_MouseEnterColor);
MouseBrush[(int)Status.MouseLeave]=new SolidBrush(_MouseLeaveColor);
MouseBrush[(int)Status.MouseUp]=new SolidBrush(_MouseUpColor);
switch(status)
{
case Status.MouseDown:
g.FillRectangle(MouseBrush[(int)Status.MouseDown],this.ClientRectangle);
g.DrawRectangle(MousePen[(int)Status.MouseDown],this.ClientRectangle);
break;
case Status.MouseEnter:
g.FillRectangle(MouseBrush[(int)Status.MouseEnter],this.ClientRectangle);
g.DrawRectangle(MousePen[(int)Status.MouseEnter],this.ClientRectangle);
break;
case Status.MouseLeave:
g.FillRectangle(MouseBrush[(int)Status.MouseLeave],this.ClientRectangle);
g.DrawRectangle(MousePen[(int)Status.MouseLeave],this.ClientRectangle);
break;
case Status.MouseUp:
g.FillRectangle(MouseBrush[(int)Status.MouseUp],this.ClientRectangle);
g.DrawRectangle(MousePen[(int)Status.MouseUp],this.ClientRectangle);
break;
}
for(int i=0;i<4;i++)
{
MousePen[i].Dispose();
MouseBrush[i].Dispose();
}
}
重載OnPaint()事件:
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint (e);
Graphics g=e.Graphics;
switch(MouseStatus)
{
case Status.MouseDown:
this.DrawBorder(Status.MouseDown,g);
this.DrawString(this.Text,g);
break;
case Status.MouseEnter:
this.DrawBorder(Status.MouseEnter,g);
this.DrawString(this.Text,g);
break;
case Status.MouseLeave:
this.DrawBorder(Status.MouseLeave,g);
this.DrawString(this.Text,g);
break;
case Status.MouseUp:
this.DrawBorder(Status.MouseUp,g);
this.DrawString(this.Text,g);
break;
}
}
基本的函數(shù)就是這樣了,無外乎就是畫邊框,然后填充顏色。當(dāng)我們重載了OnPaint()事件后,也就等于把按鈕的外觀繪制權(quán)交到了自己的手里,你想怎么畫就怎么畫啦。
以下是程序的所有源碼,新建一個(gè)Windows控件庫,把代碼復(fù)制過去就OK!
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace LzhButton
{
/// <summary>
/// UserControl1 的摘要說明。
/// </summary>
public class ButtonLzh : System.Windows.Forms.Button
{
private Color _MouseEnterColor;
private Color _MouseLeaveColor;
private Color _MouseDownColor;
private Color _MouseUpColor;
private Color _MouseEnterBorderColor;
private Color _MouseLeaveBorderColor;
private Color _MouseDownBorderColor;
private Color _MouseUpBorderColor;
private Status MouseStatus;
[Description("鼠標(biāo)進(jìn)入控件內(nèi)的顏色"),Category("Appearance")]
public Color MouseEnterColor
{
get
{
return _MouseEnterColor;
}
set
{
_MouseEnterColor=value;
}
}
[Description("鼠標(biāo)移出控件外的顏色"),Category("Appearance")]
public Color MouseLeaveColor
{
get
{
return _MouseLeaveColor;
}
set
{
_MouseLeaveColor=value;
}
}
[Description("鼠標(biāo)按下時(shí)按鈕的顏色"),Category("Appearance")]
public Color MouseDownColor
{
get
{
return _MouseDownColor;
}
set
{
_MouseDownColor=value;
}
}
[Description("鼠標(biāo)彈起時(shí)按鈕的顏色"),Category("Appearance")]
public Color MouseUpColor
{
get
{
return _MouseUpColor;
}
set
{
_MouseUpColor=value;
}
}
/////////////////////////////////////////////
[Description("鼠標(biāo)進(jìn)入按鈕時(shí)的邊框顏色"),Category("Appearance")]
public Color MouseEnterBorderColor
{
get
{
return _MouseEnterBorderColor;
}
set
{
_MouseEnterBorderColor=value;
}
}
[Description("鼠標(biāo)移出按鈕的邊框顏色"),Category("Appearance")]
public Color MouseLeaveBorderColor
{
get
{
return _MouseLeaveBorderColor;
}
set
{
_MouseLeaveBorderColor=value;
}
}
[Description("鼠標(biāo)按下按鈕的邊框顏色"),Category("Appearance")]
public Color MouseDownBorderColor
{
get
{
return _MouseDownBorderColor;
}
set
{
_MouseDownBorderColor=value;
}
}
[Description("鼠標(biāo)彈起時(shí)按鈕的邊框顏色"),Category("Appearance")]
public Color MouseUpBorderColor
{
get
{
return _MouseUpBorderColor;
}
set
{
_MouseUpBorderColor=value;
}
}
/// <summary>
/// 必需的設(shè)計(jì)器變量。
/// </summary>
private System.ComponentModel.Container components = null;
public ButtonLzh()
{
// 該調(diào)用是 Windows.Forms 窗體設(shè)計(jì)器所必需的。
InitializeComponent();
// TODO: 在 InitComponent 調(diào)用后添加任何初始化
}
/// <summary>
/// 清理所有正在使用的資源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if( components != null )
components.Dispose();
}
base.Dispose( disposing );
}
#region 組件設(shè)計(jì)器生成的代碼
/// <summary>
/// 設(shè)計(jì)器支持所需的方法 - 不要使用代碼編輯器
/// 修改此方法的內(nèi)容。
/// </summary>
private void InitializeComponent()
{
//
// ButtonLzh
//
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.ButtonLzh_MouseUp);
this.MouseEnter += new System.EventHandler(this.ButtonLzh_MouseEnter);
this.MouseLeave += new System.EventHandler(this.ButtonLzh_MouseLeave);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.ButtonLzh_MouseDown);
//初始化
_MouseEnterColor=Color.Yellow;
_MouseLeaveColor=Color.Pink;
_MouseDownColor=Color.Red;
_MouseUpColor=Color.Blue;
_MouseEnterBorderColor=Color.GreenYellow;
_MouseLeaveBorderColor=Color.DeepPink;
_MouseDownBorderColor=Color.PaleVioletRed;
_MouseUpBorderColor=Color.CadetBlue;
}
#endregion
protected enum Status
{
MouseEnter,
MouseLeave,
MouseDown,
MouseUp
}
/// <summary>
/// 畫文字
/// </summary>
/// <param name="strText">要畫的文字</param>
/// <param name="g">畫布</param>
protected void DrawString(string strText,Graphics g)
{
StringFormat sf=new StringFormat();
sf.LineAlignment=StringAlignment.Center;
sf.Alignment=StringAlignment.Center;
g.DrawString(strText,this.Font,new SolidBrush(Color.Blue),this.ClientRectangle,sf);
}
/// <summary>
/// 畫邊框
/// </summary>
/// <param name="status">鼠標(biāo)狀態(tài)</param>
/// <param name="g">畫布</param>
protected void DrawBorder(Status status,Graphics g)
{
Pen[] MousePen=new Pen[4];//定義四支筆
MousePen[(int)Status.MouseDown]=new Pen(_MouseDownBorderColor,2);
MousePen[(int)Status.MouseEnter]=new Pen(_MouseEnterBorderColor,2);
MousePen[(int)Status.MouseLeave]=new Pen(_MouseLeaveBorderColor,2);
MousePen[(int)Status.MouseUp]=new Pen(_MouseUpBorderColor,2);
SolidBrush[] MouseBrush=new SolidBrush[4];//定義四個(gè)筆刷
MouseBrush[(int)Status.MouseDown]=new SolidBrush(_MouseDownColor);
MouseBrush[(int)Status.MouseEnter]=new SolidBrush(_MouseEnterColor);
MouseBrush[(int)Status.MouseLeave]=new SolidBrush(_MouseLeaveColor);
MouseBrush[(int)Status.MouseUp]=new SolidBrush(_MouseUpColor);
switch(status)
{
case Status.MouseDown:
g.FillRectangle(MouseBrush[(int)Status.MouseDown],this.ClientRectangle);
g.DrawRectangle(MousePen[(int)Status.MouseDown],this.ClientRectangle);
break;
case Status.MouseEnter:
g.FillRectangle(MouseBrush[(int)Status.MouseEnter],this.ClientRectangle);
g.DrawRectangle(MousePen[(int)Status.MouseEnter],this.ClientRectangle);
break;
case Status.MouseLeave:
g.FillRectangle(MouseBrush[(int)Status.MouseLeave],this.ClientRectangle);
g.DrawRectangle(MousePen[(int)Status.MouseLeave],this.ClientRectangle);
break;
case Status.MouseUp:
g.FillRectangle(MouseBrush[(int)Status.MouseUp],this.ClientRectangle);
g.DrawRectangle(MousePen[(int)Status.MouseUp],this.ClientRectangle);
break;
}
for(int i=0;i<4;i++)
{
MousePen[i].Dispose();
MouseBrush[i].Dispose();
}
}
/// <summary>
/// 重載OnPaint事件
/// </summary>
/// <param name="e"></param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint (e);
Graphics g=e.Graphics;
switch(MouseStatus)
{
case Status.MouseDown:
this.DrawBorder(Status.MouseDown,g);
this.DrawString(this.Text,g);
break;
case Status.MouseEnter:
this.DrawBorder(Status.MouseEnter,g);
this.DrawString(this.Text,g);
break;
case Status.MouseLeave:
this.DrawBorder(Status.MouseLeave,g);
this.DrawString(this.Text,g);
break;
case Status.MouseUp:
this.DrawBorder(Status.MouseUp,g);
this.DrawString(this.Text,g);
break;
}
}
private void ButtonLzh_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
MouseStatus=Status.MouseDown;
this.Invalidate();
}
private void ButtonLzh_MouseEnter(object sender, System.EventArgs e)
{
MouseStatus=Status.MouseEnter ;
this.Invalidate();
}
private void ButtonLzh_MouseLeave(object sender, System.EventArgs e)
{
MouseStatus=Status.MouseLeave;
this.Invalidate();
}
private void ButtonLzh_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e)
{
MouseStatus=Status.MouseUp;
this.Invalidate();
}
}
}