怎么在指定矩形中旋轉(zhuǎn)顯示文字
發(fā)表時(shí)間:2023-08-19 來(lái)源:明輝站整理相關(guān)軟件相關(guān)文章人氣:
[摘要]徐景周/////////////////////////////////////////////////////////說(shuō)明:// 在矩形框中旋轉(zhuǎn)方式顯示文字,jingzhou xu//參數(shù): ...
徐景周
///////////////////////////////////////////////////////
//說(shuō)明:
// 在矩形框中旋轉(zhuǎn)方式顯示文字,jingzhou xu
//參數(shù):
// pDC: DC指針
// str: 顯示文字
// rect: 顯示范圍
// angle: 旋轉(zhuǎn)角度
// nOptions: ExtTextOut()中相應(yīng)設(shè)置<ETO_CLIPPED 和 ETO_OPAQUE>
///////////////////////////////////////////////////////
void DrawRotatedText(CDC* pDC, const CString str, CRect rect,
double angle, UINT nOptions)
{
//按比例轉(zhuǎn)換角度值
double pi = 3.141592654;
double radian = pi * 2 / 360 * angle;
//獲取顯示文字中心點(diǎn)
CSize TextSize = pDC->GetTextExtent(str);
CPoint center;
center.x = TextSize.cx / 2;
center.y = TextSize.cy / 2;
//計(jì)算顯示文字新的中心點(diǎn)
CPoint rcenter;
rcenter.x = long(cos(radian) * center.x - sin(radian) * center.y);
rcenter.y = long(sin(radian) * center.x + cos(radian) * center.y);
//繪制文字
pDC->SetTextAlign(TA_BASELINE);
pDC->SetBkMode(TRANSPARENT);
pDC->ExtTextOut(rect.left + rect.Width() / 2 - rcenter.x,
rect.top + rect.Height() / 2 + rcenter.y,
nOptions, rect, str, NULL);
}
用法:
DrawRotatedText (pDC,”VC知識(shí)庫(kù)”,CRect(100,100,300,300),15, ETO_CLIPPED);