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神圣紀(jì)事2墮落天使 技能屬性修改und讓你的技能享有所有進(jìn)階升級(jí)

作者:佚名   來(lái)源:本站   時(shí)間:2023-08-21  點(diǎn)擊:

電腦大家應(yīng)該不怎么陌生吧!現(xiàn)在電腦已經(jīng)普及到大多數(shù)人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業(yè)的人對(duì)電腦的用處不同。但是對(duì)于很多的年輕人來(lái)說(shuō)電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過(guò)吧!它可以使人上癮。

剛剛小小研究了一下scripts\shared\spells.txt,發(fā)覺(jué)似乎可以修改技能的屬性!
如High Elf的火球:注意紅色部分就是一個(gè)技能的屬性
mgr.defineSpell( "he_in_feuerball", {
eiStateName = "cSpellCastProjectile",
fxTypeCast = "FX_HE_FEUERBALL_C",
fxTypeSpell = "FX_HE_FEUERBALL",
fxTypeCastSpecial = "FX_HE_CAST_K",
duration = 1.000000,
animType = "ANIM_TYPE_SM01",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",
causesSpellDamage = 1,
tokens = {
  entry0 = {"et_maxangle_cone", 30, 0, 0, 8 },            //什么有4個(gè)數(shù)值,好像是什么角度,注意那個(gè)0。好吧暫時(shí)不明白是什么意思往下看
  entry1 = {"et_damage_any_rel", 0, 20, 0, 5 },        //注意那個(gè)0
  entry2 = {"et_spelldamage_fire", 700, 350, 0, 133 },        //火傷害,注意那個(gè)0
  entry3 = {"et_spelldamage_physical", 350, 175, 0, 133 }, //物理傷害,注意那個(gè)0
  entry4 = {"et_missile_adapt", 300, 10, 0, 9 },
  entry5 = {"et_chance_burning", 297, 3, 1, 133 },      //幾率燃燒……嗯?這里第三位怎么是1,不是0?再看下面,2、3、4、5、6,正好對(duì)應(yīng)6個(gè)進(jìn)階升級(jí)~~!!好,全改成0試試看~~。』蛘,保險(xiǎn)起見(jiàn),我們把它復(fù)制到Fire Demon的火球那里——見(jiàn)下
  entry6 = {"et_chance_areasplash", 595, 5, 2, 5 },
  entry7 = {"et_missile_adapt", 300, 10, 3, 9 },
  entry8 = {"et_spelldamage_fire", 400, 200, 4, 133 },
  entry9 = {"et_missile_adapt", 300, 10, 5, 9 },
  entry10 = {"et_target_seeker", 1000, 0, 6, 133 },
},
fightDistance = 525.000000,
aspect = "EA_HE_INFERNO",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 150,
cost_base = 300,
focus_skill_name = "skill_HE_inferno_focus",
lore_skill_name = "skill_HE_inferno_lore",
spellClass = "cSpellHeFeuerball",
spellc,
sorting_rank = 1,
})

火焰惡魔的火球:注意entry后面的數(shù)字
mgr.defineSpell( "he_firemonkey_fireball", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_HE_FD_FEUERBALL_C",
fxTypeSpell = "FX_HE_FD_FEUERBALL",
duration = 1.000000,
animType = "ANIM_TYPE_MAGICA",
animTypeApproach = "",
animTypeRide = "",
animTypeSpecial = "",
causesSpellDamage = 1,
tokens = {
  entry0 = {"et_damage_any_rel", 0, 20, 0, 5 },
  entry1 = {"et_spelldamage_fire", 560, 280, 0, 133 },
  entry2 = {"et_spelldamage_physical", 420, 210, 0, 133 },
  entry3 = {"et_hits_persec", 500, 5, 0, 4 },
  entry4 = {"et_range_area", 200, 0, 0, 4 },
  entry5 = {"et_damping_fir", 200, 2, 0, 41 },
entry6 = {"et_missile_adapt", 300, 10, 0, 9 },
entry6 = {"et_chance_burning", 297, 3, 0, 133 },
entry7 = {"et_chance_areasplash", 595, 5, 0, 5 },
entry8 = {"et_missile_adapt", 300, 10, 0, 9 },
entry9 = {"et_spelldamage_fire", 400, 200,0, 133 },
entry10 = {"et_missile_adapt", 300, 10, 0, 9 },
entry11 = {"et_target_seeker", 1000, 0, 0, 133 },
fightDistance = 525.000000,
aspect = "EA_HE_INFERNO",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 125,
cost_base = 250,
focus_skill_name = "skill__enemy_focus",
lore_skill_name = "skill__enemy_lore",
spellClass = "cSpellHeFdFeuerball",
spellc,
sorting_rank = 0,
})

同樣,你甚至可以給火球加上其他傷害或者屬性,只要entry后面的數(shù)組第三位為0就可以啦
比如entry# = {"et_spelldamage_magic", 630, 315, 0, 133 }  //魔法傷害


玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過(guò)多的時(shí)間投入到工作當(dāng)中,因?yàn)檫@樣的話大家很有可能上癮,這樣不利于大家的工作或者是學(xué)習(xí)。

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