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《坦克世界》游戲圖像設(shè)置技巧 如何提高FPS

作者:佚名   來(lái)源:本站   時(shí)間:2024-02-13  點(diǎn)擊:

網(wǎng)絡(luò)游戲,英文名稱為Online Game,又稱 “在線游戲”,簡(jiǎn)稱“網(wǎng)游”。指以互聯(lián)網(wǎng)為傳輸媒介,以游戲運(yùn)營(yíng)商服務(wù)器和用戶計(jì)算機(jī)為處理終端,以游戲客戶端軟件為信息交互窗口的旨在實(shí)現(xiàn)娛樂(lè)、休閑、交流和取得虛擬成就的具有可持續(xù)性的個(gè)體性多人在線游戲。

Wargaming RU posted a video, in which they explain,what the PC hardware does when it comes to World of Tanks and how to increaseyour FPS. Unfortunately, it’s only in Russian (no FPS for you, capitalists!) –but, let’s face it… they need it more :) In any case, here are a few pointssaid in the video, that you might find interesting or helpful.

WG俄服官網(wǎng)發(fā)布了一個(gè)視頻,是講電腦上的硬件在你玩山口丁的時(shí)候干什么以及如何提高你的FPS。很不幸……只有俄文的!(走資派們!你們不配有FPS!)-嘛……不過(guò)想想看,也就是他們強(qiáng)烈需要對(duì)不對(duì)(笑)總之,視頻里說(shuō)的也許你會(huì)很感興趣,而且可能很有用。

- regarding the GPU, theminimum detail requirement is 256 MB VRAM, but for maximum details therequirement is 2GB VRAM

關(guān)于GPU,最低需求是256MB顯存,最高的話需要2G的顯存

- GPU calculates the scenegraphics, while the CPU (processor) is responsible for various calculations,like physical model, shell trajectory, client-server communication, sound, HDmodel track movement etc.

顯卡負(fù)責(zé)的是景物圖像,而CPU負(fù)責(zé)的是計(jì)算,例如物理效果,炮彈軌跡,客戶端和服務(wù)器的連接,聲效,HD模型的履帶活動(dòng)之類(lèi)的。

- regarding RAM, you needat least 2GB, but if you want to play comfortably, you need 4 GB and more

至于內(nèi)存(RAM,不要和硬盤(pán)混為一談),你需要至少2個(gè)G,但是如果想要玩舒服的話,還是升到4GB比較好

- technically it’s possible to play even with 1GB, butthen you’ll get freezes, caused by loading of data from the HDD

理論上來(lái)說(shuō),1個(gè)G內(nèi)存也不是不能玩,但是卡頓可能會(huì)嚴(yán)重,因?yàn)樾枰獜挠脖P(pán)里直接讀取信息

There is a “recommended settings” button in thesetting. It launches two tests: one is testing the processing speed ofgeometry (CPU), the other the processing speed of textures (GPU). Asa result one of five profiles will be selected automatically based on the datarecieved.

至于那個(gè)“自動(dòng)監(jiān)測(cè)設(shè)置”的選項(xiàng),他會(huì)打開(kāi)兩個(gè)測(cè)試:一個(gè)是測(cè)試幾何計(jì)算的速度,一個(gè)是測(cè)試紋理的處理速度。然后根據(jù)測(cè)試結(jié)果來(lái)從5種預(yù)設(shè)的配置里選擇最合適的配置

- if the game runs on lessthan 60 FPS, it’s better not to enable V-sync and Tripple Buffering (in generalgraphics tab) at all, as both can cause performance loss

如果FPS低于60,那么請(qǐng)不要開(kāi)啟垂直同步以及三倍緩沖(在總體設(shè)置中),因?yàn)檫@兩個(gè)會(huì)造成性能的損失

- some settings have noeffect on FPS whatsoever, like the gamma setting, colour filter and itsintensity, colorblind mode

某些設(shè)置對(duì)FPS沒(méi)有影響,比如亮度設(shè)置,色彩過(guò)濾以及深度,還有色盲模式。

- theoretically, infullscreen mode, FPS should be a bit higher (because in window mode the GPU hasto render the desktop as well), but in praxis this does not always happen, itreally depends on the PC configuration

理論上來(lái)說(shuō),全屏模式下FPS會(huì)高一點(diǎn)(因?yàn)樵诖翱谀J较翯PU需要渲染桌面),但是實(shí)際上不一定,所以還是看你電腦的設(shè)置。

- decreasing game renderresolution does increase FPS, try this using (rshift+plus) or (rshift+minus)

降低游戲的渲染分辨率的確能增長(zhǎng)FPS,請(qǐng)?jiān)囍?右shift+加號(hào))或者(右shift+減號(hào))來(lái)調(diào)整

- the most radical way ofincreasing FPS is enabling standard graphics (“old render”), which lacks manyfeatures of the new (“improved”) one, for example the new render can process upto 1000 light sources, while the old one has only one (the sun), there aredifferences in anti-aliasing as well, where the old render “smoothens” theentire image (MSAA, CSAA methods) while the new render uses Nvidia technologyto smoothen the separate object edges, which is more GPU-requiring. In thefuture, there will be yet another (better) render implemented – Temporal AntiAliasing

最激進(jìn)的增加FPS的方式是把渲染模式換回標(biāo)準(zhǔn)(“老渲染模式”),此模式相比新模式缺少很多功能,例如新的渲染可以處理1000個(gè)光源,但是老渲染只能處理一個(gè)(太陽(yáng)),反鋸齒上也不同,老的渲染使用MSAA,CSAA模式使整個(gè)圖像平滑而新渲染使用英偉達(dá)的技術(shù),以平滑整個(gè)物體的邊緣,這個(gè)技術(shù)也相對(duì)更需要GPU的性能。在將來(lái),他們會(huì)使用其他的渲染方式-隨機(jī)采樣抗鋸齒。

- Field of view influencesperformance, as the higher it is, the more objects have to be rendered in aframe. Regular human FOV is cca 95 degrees. Large FOV gives you the effect ofthe tank moving faster, as the objects move faster at the edges of the screen.It’s possible to set minimal and maximal FOV depending on zoom.

視角也會(huì)影響性能,視角越寬,更多的物體也會(huì)在同一幀內(nèi)被渲染。一般的人類(lèi)是也是95°。越大的視角會(huì)讓你感覺(jué)坦克跑得更快,因?yàn)槠聊唤锹涞奈矬w移動(dòng)的更快了。你可以根據(jù)放大倍數(shù)的不同來(lái)調(diào)整最低和最高視角

- regarding texturequality, the highest texture setting is available only in improved render andin 64bit systems, but of course requires more video memory

關(guān)于紋理質(zhì)量,最高的紋理只能靠改進(jìn)的渲染器和64為系統(tǒng)來(lái)實(shí)現(xiàn),所以大顯存也是需要的

- the best way to optimizeshadows is not to switch them off, but to put them on minimal enabled setting(“l(fā)ow”), as they render very effectively that way without performance loss

優(yōu)化陰影最好的方法不是關(guān)了它,而是把陰影開(kāi)到最低,這個(gè)時(shí)候的渲染非常有效,而且不會(huì)造成任何的性能損失

- grass in sniper modeinfluences both gameplay and performance, cybersports players always disable it

狙擊模式下的草叢不僅影響游戲體驗(yàn)也影響游戲性能,電競(jìng)玩家們從來(lái)不開(kāi)他。

- removing additionalgraphics effects (upper right corner of the advanced graphic settings tab) canimprove performance (it removes the quality of explosions and such, you willonly see “sparks” and tracers), but it’s better to set them on “l(fā)ow”, so yousee the explosions (which help your situational awareness). The real differencebetween “disabled” and “l(fā)ow” is only several FPS.

關(guān)閉附加效果(在高級(jí)圖形選項(xiàng)里的右上角可以看到)的確可以增加性能(他會(huì)移除爆炸效果之類(lèi)的,所以你只會(huì)看到火星和痕跡之類(lèi)的),不過(guò)最好還是開(kāi)成低比較好,這樣的話你還能看到爆炸(這樣能夠幫你增加對(duì)戰(zhàn)場(chǎng)態(tài)勢(shì)的感知)。關(guān)于低和關(guān)的區(qū)別只是幾個(gè)FPS,不要在意啦

- vegetation settingsregulate the presence of grass and such – on maximum settings, there’s 12 timesmore grass than on low settings

植被設(shè)置可以調(diào)節(jié)草地的疏密-在最高情況下,比最低的設(shè)置高了12倍

- post-processing handlesthe post-effects after death, “hot air” shimmering effects and such, this isnot recommended for weak computers

后期渲染也包括死亡的后期效果,包括飄動(dòng)的熱氣之類(lèi)的,如果你的機(jī)器比較鶸就別開(kāi)了

- track effects deal withmud and water flying off from the tracks, this influences performance only alittle

履帶效果關(guān)乎泥巴以及水之類(lèi)的。對(duì)性能只有一丁點(diǎn)影響

- landscape quality setsthe distance, at which the quality of landscape gets simplified. On minimalsettings, there is a noticeable difference between server and client perceptionof landscape (basically, you don’t see a terrain feature while it is there),which can lead to you firing and the shell hitting the terrain. Maximumsettings do stress the CPU. It is recommended to use at least medium settings.

地形質(zhì)量影響地形開(kāi)始簡(jiǎn)化的距離。最低情況下,會(huì)有很明顯的服務(wù)器和客戶端的在地形上的表現(xiàn)的不同(基本上來(lái)說(shuō),就是你看不到那里有啥),而這可能會(huì)讓你想對(duì)著人擼的時(shí)候卻對(duì)墻或者地上擼了一發(fā)(——當(dāng)初勞資就應(yīng)該把你射墻上!)。最大設(shè)置會(huì)對(duì)CPU造成壓力,所以至少應(yīng)該開(kāi)中

- water quality changes thewater render (waves in water and such), decal quality influences the display of“decals”, which are small objects that make the map look realistic,specifically the distance their render at and their quality

水面效果會(huì)改變水的渲染(例如波浪),貼圖質(zhì)量影響貼圖的顯示,就是那些在地圖上讓這玩意看起來(lái)更真實(shí)的小物件的貼圖,這個(gè)設(shè)置會(huì)影響他們的渲染距離以及質(zhì)量。

- object quality settinginfluences the LOD (level of detail) the objects in the game use – objects inthe game have various quality levels (details and such), buildings have 3, tankshave 5. Using the best quality model all the time is not possible, that wouldinfluence the performance a lot. Therefore, the further you are from an object,the simplier (lower LOD) object is used. With the maximum setting, the qualitymodels will appear at higher distance, on low settings you will get low LOD atshort distances

物體質(zhì)量設(shè)置影響游戲中物體的LOD(細(xì)節(jié)水平)-游戲中的物件有很多的質(zhì)量層次(細(xì)節(jié)之類(lèi)的),建筑是3,坦克是5.在任何時(shí)候都用最好的模型是不可能的,因?yàn)樘绊懶阅芰。所以,如果你離物體越遠(yuǎn),顯示的細(xì)節(jié)就越低。在最高情況下,高質(zhì)量的模型會(huì)在很遠(yuǎn)的地方出現(xiàn),在較低的設(shè)置下在較近的距離也會(huì)有低質(zhì)量的模型。

- the same principle appliesto tree settings (various LOD, distance at which they display changes)

關(guān)于樹(shù)木的設(shè)置也是一個(gè)道理(不同的細(xì)節(jié)水平,不同的改變質(zhì)量的距離)

- disabling the leaf renderof bushes at short distances (lower left corner) might improve FPS a bit onweak computers

關(guān)閉近距離的樹(shù)葉的渲染(在左下角)可以增加性能較低的電腦上的FPS

- the “render range”setting does NOT influence vehicles – those are always displayed, but itinfluences less important things, like small objects, trees and such

渲染距離的設(shè)置并不影響坦克-這些坦克會(huì)一直顯示的,但是這個(gè)的確會(huì)影響其他不太重要的東西,比如小物件,樹(shù)之類(lèi)的

- motion blur is notrecommended for weak computers and for PC’s with 30 average FPS or lower

不推薦低效電腦以及那些平均FPS不到30幀的電腦打開(kāi)動(dòng)態(tài)模糊。

- dynamic effects does help in battles with a lot ofshit blowing up around you, it just simplifies the effects and sets lower LODwhen the FPS drops too low (below 30 FPS), below 10 FPS it disables the effectsaltogether

動(dòng)態(tài)效果在當(dāng)身邊戰(zhàn)斗非常激烈的情況下的確很有幫助,他會(huì)在FPS下降到過(guò)低的時(shí)候(30FPS以下)簡(jiǎn)化效果并且調(diào)低LOD,在10幀以下的時(shí)候所有效果都會(huì)降低。


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